@brunodegazio said:
Bravo, beautifully programmed. The use of Dimension strings for a small baroque ensemble is especially successful, IMO.
Do you ever find the 'bleed-through" of adjacent instruments in the Dim.Strings recordings to be problematic? I mean the slight phasing of the sound quality. How do you work around that?
The Synchron strings example shows the potential success and also the danger with the more careful & extensive sampling employed. The performance has entered the "uncanny valley", familiar from modern computer animation, where the image is extremely lifelike but still clearly machine-driven. Perhaps more editing and performance nuance would clear that up in your demo.
I am familiar with this issue from years of playing the physically-modelled Yamaha VL instruments in live performance. Some sounds were extremely realistic and also had the full 128 level dynamic resolution of MIDI (unlike samples, which often have only 2,3, or 4 dynamic levels.) If the perfromance was too "linear", the machine character of the instrument would come through. I sense some of that in the Grieg demo.
Also, I'm not sure I like the baked-in reverb of Synchron on such busy music. The sound of the room seems to pulsate with the musical phrasing in a peculiar way, as if the room is coming and going with each dynamic nuance in the phrase. Maybe a layer of overall reverb from MIR would smooth it out? (I've been using Synchron drums, but only the close mic, and adding MIR to blend it with the other VSL instruments.)
thanks
Grazie Bruno. 😊
Yes I also had some trouble with the "bleed" of adiacent instruments in Dimension strings: it obviously prevents single players to be used in very exposed or solo application, but also makes the sections always sound "bigger". For instance the 3 players section still sounds something undefined as 4 or 5 but with higher definition and more expressive vibrato, then it's ok. To work around that I was (a bit painfully to be honest) doing several trials with MIR pro positioning and usually it's possible to find a position and a mix where it's not a problem.
I like your comparison to Computer Animation... yes we are in the same field of "hyper-realistic rendering" still keeping a bit of fake feeling from several ingredients (mostly excess of perfection and lack of noise and random sound modulation, including the lost little performance and sonic interactions of instruments, the first maybe possible to fix with a lot of very expert time editing, but the second almost impossible to replicate: early reflections and sympathetic vibrations are impossible to reproduce with sampled instruments of course). But... in the case of Grieg it's mostly my fault: I was focusing on the sound/articulation and I admit I didn't yet spend time refining the micro-timing of the sequence, as I do with final productions.
About the problem with "baked-in reverb" pulsations I even opened a specific post before 😊. It's a double sided feature the user has to carefully manage. I find my usual work-flow not compatible with Synchron, and I started thinking about and experimenting. My actual opinion is that to keep the quality of Synchron ambience you MUST let the reverb ring, and every serious manipulation of volume is compromising realism a lot. Of course it's possible to add umbrella reverb, (as I did in wet vs. dry examples) and also use the close MIC and try to re-position the Synchron in MIR. Well... of course it sounds as a contradiction, being the Synchron reverb one of the main added values of the library, but another incredible technical advantage of the Synchron String is the sonic and dynamic coherence of the patches and articulations: it's an unvaluable time saver, I found myself working less than 1 half of the time for articulation choice and blending compared to the same activity with Dimension. So why not? The only problem I found up to now is that the residual reverb and mono signal in close samples is creating artifacts in MIR, but probably again is a matter of research and set-up.
Thank you again for the nice conversation, and have fun.