OK, thats a good hint.
That seem to make possible what we usually find in the UI of other competitors which usually mix their microphone positions inside their players..
But than I do not understand the necessity for the pretty complex VE-Pro-Syn-IFull to Stereo Project.
Why than don't they program VI-Synchron-String Presets with all microphonepositions of one Section mixed already inside each single Cell synchronized for all cells of a player-instance.
This will spare one level of busses in VE and keep it easier for the User: one Instrument/Section = one Player
So please provide us Playerpresets which mix the microphonepositions syncronised inside the instance of a player.
(For those who must keep an eye on their RAM-resources it might be perhaps useful, if one would have than another option to enable and disable slots in a likewise syncronisable way.)