Hi there,
just recently I joined the VSL community again with the introduction of the new Synchon Percussion library.
If I'm not mistaken there seems to be no way to adjust the pre-buffer setting in the standard edition of the included sample player. For efficient SSD/RAM usage this is essential.
Is this truly the case?
Does it really mean that if I want to enjoy the benefits of my SSDs I have to spend more money on the Pro version of the player even though I don't need any of the more advanced features this one has to offer?
I was really shocked to learn this yesterday when I finally had a chance to play with my new purchase.
This function is standard in all other sample players on the market. Back in the days of spinning disks it might have been special, but in 2017?? Looks like a serious omission.
This so far really spoils my experience with my purchase because it means I can only load a fraction of what is there given all the other libraries that are already loaded into the RAM using an ultra low pre-buffer.
I really hope I am missing something here...
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2017: No lower pre-buffer setting for SSDs available in included VI Player?!
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Hello Mirai,
The adjustable Preload-Size is indeed available with VI PRO exclusively at this point.
We have added the feature to load all cells disabled for VI specifically to keep RAM usage low for Synchron Percussion I, which I see you just purchased. That's a great feature to save RAM with a sample library of this size.
Best,
Paul
Paul Kopf Product Manager VSL -
Hello Mirai, The adjustable Preload-Size is indeed available with VI PRO exclusively at this point. We have added the feature to load all cells disabled for VI specifically to keep RAM usage low for Synchron Percussion I, which I see you just purchased. That's a great feature to save RAM with a sample library of this size. Best,Paul
Thank you Paul for clarifying. By all means, sorry to say it but I am shocked. You can be lucky that I missed that little detail when comparing the library offering with the other options available. This finding would certainly have put me off the purchase. Its even more surprising for me to learn that a disabled articulation also used to be a special feature reserved for another cash outlay. Both I considered pretty much standard - at least in all the other sample worlds they are. The auto detuning etc, yes, that's special. That I would not question. But a simple enable and disable as well as telling the software to load less of what it would use to load into RAM?