I can barely hear the air-absorption effect in this (free):
[url]http://www.tokyodawn.net/proximity/[/url]
The air-absorption effect in VSS sounds more pronounced to me.
@BachRules said:
Does MIR automatically add delay to the direct signal to simulate the time it takes sound to travel across distance?
No. This is something that's actually a problem in a real recording situation, which will make appear all instruments in a distance appear later than they were actually meant to be by the player. If you want that behaviour, please use a delay in your MIDI- or audio-track. 😊
BTW: Dry and wet signal are perfectly time-aligned in MIR Pro - something recording engineers like me can only dream of in the real world. 😉
HTH,
I can't picture what correct "time-alignment" would mean, myself having no recording-engineer skills; but I figure you mean you've tuned MIR to avoid bad interference that can result from careless summing.
This raises another question for me. If you set dry to 0% and wet to 100%, does the wet signal include only reflections off the walls, or does it also include a component which is direct from the source? This is something which confuses me about all convolution reverbs, not just MIR.
I think you are saying that the wet signal includes a component direct from the source; and this one is delayed according to the speed of sound; and the dry signal isn't delayed; but that would cause phase problems between the wet direct signal and the dry direct signal; so somewhere I must be misundestanding you?
Thanks for your explanations.