@MassMover said:
Well, the VSL team could however implement midi channel information as another source for X/Y-axis-patch selection in the VI player. Of course, this would only work, if the VIs are loaded directly into the DAW. I guess, it would not be a very difficult task for the software engineers, so, I would appreciate this as another option.
I hope you get the functionality you want one way or another. As long as you can work efficiently (no unnecessary eye-motion, mouse-motion etc.), I don't see it mattering whether VI is receiving data marked "channel 1" or not. OP cares about that, but my impression of most users is that they care more about what their eyes and hands are doing than what particular numbers are being communicated beneath the surface between two software components.
If VSL dedicated MIDI channels 2 - 16 for this, that would preclude other uses for them in the future; the coding would be easy but the design decisions might not. On the other hand, you could get what you want by upgrading to Logix X and using Articulation maps PRO, or by using Max as described above (unless I've misunderstood something).