@civilization 3 said:

that isn't stated right, though. 100% of 1.4285 is 1.4285. IE: 100% = 1. 1.4285 x 1 = 1.4285.

180/126 = 1.4285. That's a ratio of 1.4285:1; to express that as a 'percentage [per one hundred of]' you put it in the right decimal place, multiply by 100.

(142.85:100 is expressed as '142.85 per cent')

180 is 142.85% of 126; **126 x (142.85/100) = 180**...

so you have a loop given at 180BPM vs the target of 126BPM. owing to *per minute*, 126 takes up 142.85% the time as 180 does.

BlaBlaBla, also this forum seems to be more and more full of "Know-All".

They are waiting until a stupid other member gives an easy answer and then they have their entrance...

Steve just wanted to know: I have Repetitions recorded with 180 BPM but I want them to use with my 126 BPM. Can someone give me a formula.

He didn't order a dissertation ...

I believe that I will take me out from this forum more and more - pure waste of time, sorry

**Dear civilization 3 **

I**f you want to be a real help here then offer a real additional help please!!!**

Example:

If you are working within a DAW you have a "time streching function" for sure (in connection with the audio part).

There you can shift the ratio until you get the tempo (read then the %) or you enter the desired tempo by the Computer Keyboard.

Here is the example for Cubase:

Best

*Beat*