Hi everyone,
Just trying to see if there's a better way to generate secondary pitch shifted patches within VI Pro. Doing a transpose + pitch bend has been the way others have accomplished this in the past, but a simpler integrated solution would seem to be transpose + pitch curve (from the humanize section). Unfortunately, SE only offers whole tone samples and the player only supports 100 cent shifts so I can't test this myself.
Curious to see if anyone has tested this with chromatically sampled libraries. And if it works well enough I'm casting my vote for a 200 range in the pitch curve editor :)
Take care all,
Marc