The manual seems to say this can't be done, but I just want to be sure I understand.
I have VEP Server (latest version) running on a secondary computer (Win 7 64-bit) with my orchestral template loaded. It currently has 11 active instances, each containing 1 instance of Kontakt (each of which has 16 instruments loaded in it). But I would rather have multiple Kontakt's running within an active instance, so that I don't have to shuttle 11 stereo pairs of audio back to the main computer (because 11 instances is causing quite a CPU hit). I successfully instantiated multiple Kontakt's within a VEP instance, however, the problem is with the MIDI. In VEP, I can assign MIDI ports (1 to the first Kontakt instance, 2 to the second, etc.) but on my main sequencing computer (a Mac Pro running DP7, connected to the VEP computer via Gigabit ethernet), only 16 MIDI channels show up. The 11 instances of VEP are running as AU's.
The VEP manual says this: "You can change the number of used Audio ports and MIDI Ports (VST3/RTAS only) per instance here as well. Unfortunately, Audio Units by design do not offer more than 1 MIDI Port per instance."
So am I understanding correctly that there is absolutely no way to access more than 16 MIDI channels for a single AU? So the way I'm doing things is the only way to do it?
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VEP: multiple MIDI ports to AU?
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That is correct. I personally hope they fix this soon. Even if it means they allow recognition of something like Midi Over Lan. This is my single biggest issue using VE Pro, we take a massive CPU hit and cannot use the software to it's full potential. Moderators - any word on when/if this will be fixed? By the way, the latest build (7644), was a significant improvement in CPU load and stability. Whatever it did, my system is now stable, but still very taxed. But thank you for the improvement! DP 7.22 OSX 10.6.6 Mac Pro 2.8 8-core 16 BG RAM
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Well, on this regard some time ago (here on the forum) there has been a word from developers that they are working on a MAS version of the plugin, which would override any restriction comining from AU specs. Last word from there was: "it's not a trivial job, but we're working on it..." Let's hope together that that can sort out with something good as soon as possible because me too I'm having hard time (cpu wise) working with so many instances. Cheers Arceo