@DG said:
- Are you using the Kontakt player or Kontakt? Does it make a difference?
- When you save are you trying to do anything else? If so what happens if you hit save and then leave it to do just that?
- Does it also cause a problem when saving uncoupled?
1. Kontakt player 4. I purchased Komplete 7 upgrade and waiting for delivery, so I can only test with the player.
2. When saving in protools, I have learned that if VEPro is involved, NOTHING else can be going on. This is, if there is any loading or saving or communication of any kind between VEPro server and protools, you are asking for trouble. So the conservative way is to wait for VE Pro to complete its task, then save. And don't try to do anything during the save.
3. If UNCOUPLE is selected, there is no issue. On the surface, this appears to be some kind of communication issue. I know this sounds crazy, but instead of EMBEDDING all the server data back to the host, is it possible for the host to OPEN a saved project (metaframe) on the server as a "linked file" ? For larger templates and projects, embedding substantial data back to the host is really unnecessary, if the project is saved on the server. For VSL engineering: is it technically possible for the host to issue an open command for a saved or linked file on the server? This is not the thread to discuss this, but I've always wondered why the host is trying to save all this embedded data, when LINKED files would be so much more flexible. Just as Illustrator or FinalCut Pro have extensive uses for linked files (only proxies are embedded), why is it important for VE Pro to embed all slave parameters within the host file? Could this be a superior workflow? Maybe offer embedding for small templates, but also offer linking for those users who use large sample libraries. Just thinking out loud.
The reason I choose NOT to uncouple is because I want my server instances to auto-load with the protools session. WHERE the data is saved is not important to me -- but if there are technical challenges to embedding megabytes of data back to the host, why not do as other media applications do, and store the data on the server, and simply link to it? Should this discussion be in its own thread?