I'd be really curious as well to see if this occurs when hosting PLAY directly in Logic...
Please let us know how it goes!
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I'd be really curious as well to see if this occurs when hosting PLAY directly in Logic...
Please let us know how it goes!
I've been so busy with projects that I haven't been able (or willing!) to do any software updates since I first posted about this issue. I'll update around end of the year and check to see if the issue still exists.
It is 100% reproducible & consistent for me though, but the upside is that I know how to work around it... all I have to do is set the VE Pro buffers to "none" when I bounce and everything's fine. The problem though is that my template has 14 instances of it, so that gets to be a chore...
I'm at 4.0.6150. I've been in the middle of working projects which are heavily dependent on VE Pro and other than this issue it's been rock solid, so I didn't want to risk upsetting the apple cart mid-project ;-)
I will give 7384 a try ASAP.
Thanks Karel!
P.S. I was just in Vienna a few weeks back - wish I had time to stop by!
Hello,
There are 2 workarounds for this depending on which version of VEP you have installed. The easiest is to simply turn off Logic's delay compensation altogether (in Logic's preferences) just before bouncing - then turn it back on afterwards.
The other is to set your VEP plugin buffer to 'none' - this eliminates the dead space at the beginning of the resulting bounce file. I think this has been fixed in later versions - not sure off the top of my head.
Hope this helps!
Hi,
As mentioned above, the easiest workaround for this (instead of turning off the buffers in each VE Pro plugin) is to just turn off Logic's Delay Compensation before doing a bounce in place. It has the same net result. I need to check and see if this has been resolved in later versions...
I hear you - totally get your frustration as I have a similar setup. So turning off Logic's delay compensation didn't have the same net result? It does for me... either method eliminates the extra space at the beginning of a 'bounced-in-place' region. I join you in hoping for an eventual fix for this!
Take care...