Hi Felix
Hey Beat, at the moment I´m just working with the dry/wet balance, but my thought was this:
The sound of a close instruments takes a longer time to hit the wall.
Besides a delayed reverb the sound won´t make it to the next wall and
"ends" earlier than the sound of an instrument in the back sitting
closer to a wall.
If you take the next wall - closer instruments do have a longer predelay on the one hand. On the other hand closer instruments do have the shortest predelays via floor...
Nevertheless: Try to make experiences with the predelay-effect.
Predelay = the time delay between the dry signal and the start of the wet signal. The reverb can start with the very first echo - not earlier.
In case of observing the delays from the next wall we can have some ms. (~ 3ms/m > 10m ~ 33ms).
Taking the floor reflections we have maybe 10ms. Instruments which are farther away from us do have not a big difference between the wet and the dry signal.
Nevertheless: Increasing the predelay can give us the impression of a larger room = farther away?
Predelays whith values above 40 - 50 ms produce more an echo than the effect we are looking for.
Take into account that the sound of farther instruments has lost its highest frequencies a bit as well.So support the the "far away" also by cutting the high frequencies a bit.
My question is, if the reverb sound realy "ends" or if it is still existent, but not recognizable due to the low volume.
If I picture a ball, beeing hit against a wall, it stops somwhere after hitting two walls. But if I hit it from very close to the wall (which would be the position of a far instrument, being positioned close to a wall), it might touch three or four walls before stopping.
This is also correct. The question is now: What do you want to change:
- The position of the orchestra within the room,
- The walls
- The Position of the listener
- All matters together...
This is a very complex story in the end. That's why MIR needs to do so much calculations. Also important: the playing direction of each instrument...
I recommend to make a draw of a possible virtual stage with possible walls and a possible listening position.
Also draw in the first indirect reflections which could reach the listener. Are there big differences?
...
Maybe it is difficult enough to simulate a certain listener position with some common parameters.
Considering things such as "the brass is playing in front of the backwall", "the winds are playing on a red carpet..." is even more difficult.
Best
Beat