Hi. In Cubase, tempo track [activated], you can indicate with the pencil tool in this editor a tempo change of any degree (down to 1/1000th of a BPM) within the range of 1-300 BPM, at *any* point in the timeline down to your displayed resolution (preferences>MIDI; I set it to max of 4000 PPQN), so long as 'snap' is not enabled. Not only this, but the tempo change can occur as a 'jump' or a 'ramp'. In Cubase 5, you can copy or cut and paste any or all of this data to a new point of embarkation in the timeline (I think this will be true of Cubase 4, but I am not certain). You can save the tempo map in the file menu for later projects. I do a lot in free time, and in very subtle time that cannot be quantized, realistic musical [human] timings in every case, so this is a fundamental issue for me.@bbesse78_20408 said:
tempo changes, which I've yet to master, as I use Cubase. Is there an easy way to change tempos that are continually changing rather than the stupid grid?
If you are someone to know what tempo and time sig you want in advance of working out the idea, you can set up the whole tempo map in advance here. I am not that person usually and I work entering bits of the performance via keyboard or drum controllers onto a smpte timeline, ignoring the whole idea of tempo and beats/bars until I require it. I tell you this only to indicate the 'warp' function in Cubase. You can drag the bar line to pretty much whereever in the music it has to be (as long as there are not tempo markings in the way that will cause a problem which I can't describe too well, in which case you just delete those). This is designed primarily so that one can bring in audio and determine where the beats and bars are from the actual audio. You have to ensure [in the inspector] that all of your tracks are 'bars and beats' and not 'time' oriented (or vice versal actually), or the ones that do not conform will not move with the rest when you alter the timeline.
If once you get going with this you have an issue that stymies you, feel free to PM me, I have a pretty thorough handle on this. I learned a lot by error...