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  • Exactly.


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    @MS said:

    Try instantiating 20 Kontakts in your sequencer, and see if you get the same saving speed.

    Hi Martin, I have just tested it. With the same 20 Kontakt instances in Cubase the saving speed only takes 5 seconds. I hope this is helpful to you. Thanks a lot for your good work!

    Best regards,

    Peter


  • Hi Peter,

    did you also load 10 GB of samples in the 20 instances of Kontakt?

    Best,

    Paul


    Paul Kopf Product Manager VSL
  • Hi Paul,

    yes, in Cubase I have loaded 20 Kontakt instances with exactly the same instruments/samples (about 10 GB) like I used in the VE Pro instance. With the result that saving only takes about 5 sec (instead of 45 sec, when instruments were loaded in VE Pro).

    Best regards,

    Peter


  • If I may, a feature suggestion may help with this (in parallel with an actual fix of course) but this would be a fantastic feature to have... why are external MIDI inputs unavailable to the VEPro Server? Technically it is possible and would not be hard to implement.. it is already implemented in the VEPro stand-alone, why was it taken out of the Server? This would add a huge degree of flexibility not only as a work-around for this issue, but for template setups where you want to separate the audio and midi. For example: If you want the MIDI coming from Cubase on your sequencer computer (via MIDIoverLAN) to outboard sampler PCs running 'persistent' VEPro's, but the audio returns from their VEPro's to end up in a Pro Tools mix computer. It makes it more modular that way.

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    @orchetect said:

    If I may, a feature suggestion may help with this (in parallel with an actual fix of course) but this would be a fantastic feature to have... why are external MIDI inputs unavailable to the VEPro Server? Technically it is possible and would not be hard to implement.. it is already implemented in the VEPro stand-alone, why was it taken out of the Server?

    Unfortunately, this IS technically impossible with a VE Pro server, since it lives in its own timing universe.


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    @MS said:

    Unfortunately, this IS technically impossible with a VE Pro server, since it lives in its own timing universe.

    I can understand that, but that usually is only an issue with audio sample rate sync. MIDI seems it could be feasible, even if it was just implemented as an ad-hoc measure and not bound to VEPro's delay compensation framework. I'm trying to find a proof-of-concept. Right now, Bidule crashes VEPro. If that were not the case, the Bidule plugin is able to instantiate external MIDI inputs inside itself and pass it thru. In theory, could this not be used as a temporary workaround? Insert Bidule as a VST "effects" insert on a track inside VEPro and the MIDI would be passed thru to whatever VSTi is on that track? (assuming whatever bugs that are making Bidule crash when loaded are fixed - or if there's another plugin out there that can do this without being a resource hog) Or is the current VEPro coding only making effects inserts process audio and discard MIDI data?

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    @orchetect said:

     Or is the current VEPro coding only making effects inserts process audio and discard MIDI data?

    That is correct. FX come after the VSTi's in the "signal chain" and can also not inject any midi into VE Pro.