Hi,
Please can some one help me out in my ignorance here. [:$]
I wrote a long (ie 30+ seconds) sustained note for violins and then decided I wanted to have the horn section play it instead, but I'm not sure how to approach it in terms of making it realistic (real players).
- How sustained (consistent, with no audible breath pauses) would a horn section (say 4 players) sound assuming they draw breath at different times?
- And in the real world are parts ever even written this way ever? I mean are (same) instrument sections ever divided and then each player or sub section allocated different breathing times to make a long sus note possible (perhaps this being noted on the score)?
- If 'staggered breathing' of a horn section is used how do people achieve it realistically with VSL? ..... obviously this is instrument and library dependent, just curious....
Oh and I'm not saying I necessarily want a smooth unbroken sus for the horns ..... it's just I had got so used to the smooth sus of the violins and then when I switched it to horns it got me wondering about all of the above. :)
I should also add in this small section of my piece this violin (now horn) part is playing all alone for at least the first 20 seconds so however I work the horns they will be completely exposed (which makes it even more important it is realistic).
Excuse my ignorance!
TIA