Playing intervals using bassoon (BA legato sus patch) using normal legato keyboard technique doesn't result in a realistic sound: the attack of each new note played has a little portamento-like "glitch". Sure, sometimes this effect would be highly desirable, but certainly not with every note transition. Anyway, I noticed that it's possible avoid these glitches (sometimes, but not always) if notes are played detached and with sustain pedal. For me this is a counterintuitive approach for playing this and other legato/sustained sounds. I'm working in Logic, and having to use sustain pedal further implies that a bassoon part, per this example, would have sustain pedal markings which could not be deleted in order for my score to look and sound correct. I'd have to create a score-only version where I removed the sustain pedal markings.
BTW, the behavior I've described is with "play release" switched off.
There's no explanation in the accompanying manual or .pdf that explains the 'mechanics' of these legato programs, so maybe I'm missing something. But I'd really appreciate an explanation of how they're intended to work, and what the most effective technique is for using them.
So that's the first thing... Here's the second thing...
When playing other libraries in Logic using EXS-24 (strings, for example) I've developed a technique for creating realistic-sounding legato lines by using a controller to change "sample start time". What this does: a controller moves the sample start point slightly past the attack portion (sometimes completely past the attack and into the sustained portion) so that subsequent notes don't re-articulate the full attack. This technique seeks to duplicate how a real violin, for example, would be heard to play legato line --- the attack would be heard on the first note and subsequent notes would simply change in pitch (more or less) Same with clarinet, bassoon, oboe, etc. There are other fine points to this technique, but that's the main gist. I'm wondering if there's any way to program (or script) the VI player to allow me to do something like this. OR, is there a technique about using VI that I'm not aware of that would give me this kind of realism?