Guy,
I'm of the opposite view, not just with VSL but sample bases in general.
When sample use was in its infancy, we all wished for that tight sound, as past sample bases were considerably less refined than they are now. Trying to write a chamber music piece, or a full orchestra symphony? Twenty years ago this would have sounded awful and hopelessly synthetic.
Now, today, we are lucky to have precise samples, well recorded, and a much truer representation of a naked live sound. (Generally)
It's then our choice how, raw or less perfect we want the sound to be, and we have the option of manipulating the samples, and groups of samples, to emulate what we each consider is the sound we are seeking.
It's far easier to work from excellence down, than from inferiority up.
The sample library is just the start of a long and challenging process, and once that library is in place, it's entirely dependant on our own ability to create music, be it with one sample, or layers of samples. Today, the synthetic sound is not generally a result of poor samples, but inadequate programming, and it's our responsibility to imorve our own skills to 'come up to' the standard of the library.
And finally, when everything is written and recorded, that masterpiece can only be truly finished when mastering, application of effects, and final mix are of the same exacting standard as the quality of the samples, our performance, and clever programming.
All Mozart (genius) and Beethoven (THE genius) had to do was write the notes!
regards,
Alex.
[H]