@DG said:
Firstly select the correct rep instrument, making sure that the speed you want to play at is faster than the speed at which the reps were recorded.
Tom, if your result is not satisfying you (it would be to me, but different people have, thank god, different taste) I'd give it a try and do it against the norm, involving major tool programming time. Load a rep that is slightly faster or a bit more than the passage you are playing. Then set up a program that only contains the starting note, then a program that only contains one middle note and so on, until you set up the last that only has the end note. So one sample per line only triggered - you need to keyswitch for every sample. This is to get the faster played notes to do the passage without them being triggered at the original recorded, faster tempo.
Another thing I'd try if this is not something I would be willing to spend time on: Move all current rep notes a few ms so that they are triggered beforehand, and to compensate that redraw the attack with volume curves in your sequencer. Also possible more tedious if reprogramming the gig-file itself for that with x-fading attack and sample (KingIdiot did that for some GOS strings back then). The only thing I would do is to simply move the notes a bit forward in the arrangment if you think they are too late. The not-so-exact attack at this tempo is only more real to me. Another thing to look at is the volume of the passage in general, as not all notes of the repetitions will be hit at the same volume in reality, so little adjustments with volume could help this passage also.
A variant to metod 1 two paragraphs above is to load the two faster programs or the one you are using now plus a faster one and variate between them if you think you're hearing a machine gun effect. Though not necessary in my opinion as the reps have enough samples and I don't hear that effect at all.
Horse Opera, don't you think it could be "Lena"? [:D]
All the best,
PolarBear