Most of the libraries have 8 velocities? thats BS. you're lucky if you get four. And not all of them have alternate samples. There's only one developer, I know of, that does this.
Anyhow.
Use the repetition samples for more dynamic variations and inconsistancies between note to note performance..
They offer u p to 8/9 variations of the same dynamic and the crecendo/decrecendo repetitions off multiple velocities.
When it comes to slower notes use slower repetitions, if possible. Try to layer them on top of or crossfade into other sustain samples if you need longer notes. If not, use various different articulations. Using dynamic Xfade patches will allow for alot of variations on note to note performance.
VSL is the only library out there with THE MOST OPTIONS for variations in note to note performance. It excels at this, and will probably be even better as time goes on and more features are implimented and more sampler options become available.
The problem is, you cant think of VSL patches as typical "one patch does all". Its best used as a construction kit IMO (not that it cant be used as standard "simple" playback).
Once AMP comes around I think things will be alot easier. (tho it will take time to get all scripts to work at optimum levels)
64 velocities is never gonna happen. Its incredibly difficult to get a player to even be able to differentiate that much, add that it would take forever,...plus all the inconsistancies from note to note would be MORE obvious since it would never sound like a real player playing each consecutive notes (this is one of the real problems with samples if you ask me)
a 32 note repetition crecendo and 32 note decrecendo repetition might be a way of achieving it tho. Then chop up the repetition or use release triggers.
Anyhow.
Use the repetition samples for more dynamic variations and inconsistancies between note to note performance..
They offer u p to 8/9 variations of the same dynamic and the crecendo/decrecendo repetitions off multiple velocities.
When it comes to slower notes use slower repetitions, if possible. Try to layer them on top of or crossfade into other sustain samples if you need longer notes. If not, use various different articulations. Using dynamic Xfade patches will allow for alot of variations on note to note performance.
VSL is the only library out there with THE MOST OPTIONS for variations in note to note performance. It excels at this, and will probably be even better as time goes on and more features are implimented and more sampler options become available.
The problem is, you cant think of VSL patches as typical "one patch does all". Its best used as a construction kit IMO (not that it cant be used as standard "simple" playback).
Once AMP comes around I think things will be alot easier. (tho it will take time to get all scripts to work at optimum levels)
64 velocities is never gonna happen. Its incredibly difficult to get a player to even be able to differentiate that much, add that it would take forever,...plus all the inconsistancies from note to note would be MORE obvious since it would never sound like a real player playing each consecutive notes (this is one of the real problems with samples if you ask me)
a 32 note repetition crecendo and 32 note decrecendo repetition might be a way of achieving it tho. Then chop up the repetition or use release triggers.