@Christian Marcussen said:
Umm.. imagen a piece of action music and just as the theme is about to begine a piccolo flute plays a run really really fast, giving a great sense of ugency
OK. Well, I'll try and start this off and then hopefully others will give their thoughts and tips. I imagine you play most of your music into the computer with a keyboard, but sometimes it's impossible to play that fast. So, you work out the notes for the piccolo or whatever instrument first, and enter them via the mouse. I do it sometimes this way, but when I do so, always on the score page of Logic. I like to see the actual notes all the time. Personal preference, thats all. The actual notes are generally 'scale-like' but that could be an aural mirage, simply because of the speed that they play back at you. But I understand what you mean.
Then you would decide if you want semi-quavers or semi-demi-quavers or a mixture of note lengths etc. depending on the tempo you have set and the effect you are trying to achieve. Having done your instrument runs, you can then overlap some of the notes to give it a 'legato' type feel. Thats trial and error and ears. I don't have the Legato Tool yet, so someone else may explain an easier method using this device. As you practice this, you could build up a sort of library of what you do over time presumably. Not necessarily the sounds, but the midi events. One way to practice this would be from a score that has these type of runs that you require. Punch them in and listen back, and then tweak, transpose, anything you like really. You'll get better and better the more you do it.
One chap that could really help on this is Craig Sharmat I think his name is. He did something posted here the other day that incorporated impressive fast runs. Ask him directly if this is not helpful and I'm sure he will help. Is this for your Game Project?
Any of this make sense Christian?
All the best
Paul