I just have a question for you other professional musicians out there.
I often compose music for movies and videogames, but I lack two important orchestral features...
1. The terrifying "sustained" kind of strings often found in horror movies (the seconds before the kill/threat/discovery). You know that kind that very efficiantley can express an upcoming event. They slowly pitch a little to give that "rising threat" sensation.
2. The kind of SHARP brass that sounds like that in Hanz Zimmers Gladiator OST in the fighting song. It can be used very dramatically to express the beat of the song...
Do you have any suggestions on good samplelibraries or even synths that can express this? I feel a certain lack of this in my dynamic game composing so any help here would be fine to me!
Take care and stay sharp! [H]
/Henrik StÄhlsparre
I often compose music for movies and videogames, but I lack two important orchestral features...
1. The terrifying "sustained" kind of strings often found in horror movies (the seconds before the kill/threat/discovery). You know that kind that very efficiantley can express an upcoming event. They slowly pitch a little to give that "rising threat" sensation.
2. The kind of SHARP brass that sounds like that in Hanz Zimmers Gladiator OST in the fighting song. It can be used very dramatically to express the beat of the song...
Do you have any suggestions on good samplelibraries or even synths that can express this? I feel a certain lack of this in my dynamic game composing so any help here would be fine to me!
Take care and stay sharp! [H]
/Henrik StÄhlsparre