Ok, it´s done. [:D]
B.t.w.: I can´t recommend long distance relationships. [:'(]
So, about my setup:
I compose in Sibelius with GPO attached as a playback device. This works great, since a complete reasonable sounding full orchestra can run at once in realtime. I miss keyswitch commands in Sibelius to be able to change articulations, especially in string writing.
(The good thing is that I need less and less this permanent playback check.)
The resulting score I play part by part into Cubase VST (PC) and edit it there. Midi export from Sibelius I only used in the snare part of OD#3 and the fast repitions in the waltz. It is a huge effort to "humanize" this midi export. In OD#3 I did that in the audio editor, and in the waltz I tried the randomize function, which worked ok. I couldn´t have played that anyway.
VSL is hosted by Gigasampler. I capture all articulations of one instrument at a time to one wave file. This step I hate! It´s enourmesly time consuming. I mean I usually end up in 80-100 stereo tracks which all have to be captured in realtime. I look very forward to Giga3, mostly because of the 32track capture function.
The resulting tracks I import into Samplitude for editing and mixing. I think Samplitude has the best sounding native mix engine and the object editing is superb. Although my PC can play back all these tracks, as soon as I insert my needed plugins I have to do submixes. I usually eq and compress (more or less slightly) every track. This results in about 2 to 4 plugins per track resulting all in all in several hundred plugins.... I look very forward to the computer generation after the next one.... [[;)]]
As reverbs I use the Samplitude convolution engine with the impulse responses coming with the program. I´m not entirely happy with these responses but can´t afford others. I use mainly church and ambience responses. In addition to that I use an algorithmic reverb plugin which I would immediatly buy if it would be available as a plain directx plugin. In the end I´m using 3-4 convolution and 4-7 algorithmic reverbs to get a complex reverb structure.
As already written elsewhere I actually do a lot performance related editing in Samplitude.
On the Master I apply some multiband compression, multiband stereo spreading and limiting. For the first two ones I use the Samplitude fx, but I feel the multiband compressor is not really doing the best. I currently test plugins by PSP which seem to be amazing! Especially the MasterQ gives me trebles I never heard before on a native platform.
Did I fulfill your curiosity?
Did I already mention that I can´t recommend long distance relationships?
Bests,
- Mathis