This is not a practical way of looking at it I guess, but I was thinking about the previously discussed problem of loud instantaneous transients jumping out of a mix and how this happens reveals something basically artificial about one of the most basic normal mixing techniques - use of dry signal with wet.
In reality, even in a small bedroom let alone a concert hall, you never hear dry signal at all. No matter where you are it is 100% wet from that position. The "wet" signal that you hear corresponds to the room characterisitics and that is how it sounds clear or muddy or whatever.
So ideally, wouldn't the best reverb be either no reverb added, as in the ewqlso, or 100% wet convolution that corresponds exactly to the room characteristics you want? I know that in practice you can't do this (at least on most normal recordings), but then artifiacts like transients would be lessened or maybe eliminated.
In reality, even in a small bedroom let alone a concert hall, you never hear dry signal at all. No matter where you are it is 100% wet from that position. The "wet" signal that you hear corresponds to the room characterisitics and that is how it sounds clear or muddy or whatever.
So ideally, wouldn't the best reverb be either no reverb added, as in the ewqlso, or 100% wet convolution that corresponds exactly to the room characteristics you want? I know that in practice you can't do this (at least on most normal recordings), but then artifiacts like transients would be lessened or maybe eliminated.