usually its as simple as: Less dry signal, or more Wet Signal.
But other things to think of are dropping some of the high/highmid frequencies and low mid frequency that causes "proximity" in the dry signal (I'd actually pump a little low mids in the dry signal GOING to the wet signal since I like the sound of it "building up" in the room for brass, then I EQ the reverb return to make it less muddy....simple user preference here tho and doesn't always work)
Other things that help are working with early reflections to give more emphasis of "placement" and working with them to give a sends of a "room". This can get tricky tho, as certain reverbs can ahve a great room sound, but the early reflection data can make for some weird resonating artifacts. It may be worth trying subtle changes to the room size to help alleviate any problems you hear.
Reverb is a tricky little thing. I tend to like more "stage" sound and general "ambience" in my mixes, so I tend to work with more than one reverb settings. Using one for a "stage" and one to simulate a "hall"
Using just one tends to either not be enough reverb tail for me, or too much and too "wet", a combination helps me shape the overall place the instruments are playing in more.
I dont have anything too receent with VSL to share and explain with as I'm working on a project thats mostly soudn fonts right now and it has to sound "cheesy" but soon I'll get back to the orchestral libraries and it will be nice to get back into it and share music, and examples.
But other things to think of are dropping some of the high/highmid frequencies and low mid frequency that causes "proximity" in the dry signal (I'd actually pump a little low mids in the dry signal GOING to the wet signal since I like the sound of it "building up" in the room for brass, then I EQ the reverb return to make it less muddy....simple user preference here tho and doesn't always work)
Other things that help are working with early reflections to give more emphasis of "placement" and working with them to give a sends of a "room". This can get tricky tho, as certain reverbs can ahve a great room sound, but the early reflection data can make for some weird resonating artifacts. It may be worth trying subtle changes to the room size to help alleviate any problems you hear.
Reverb is a tricky little thing. I tend to like more "stage" sound and general "ambience" in my mixes, so I tend to work with more than one reverb settings. Using one for a "stage" and one to simulate a "hall"
Using just one tends to either not be enough reverb tail for me, or too much and too "wet", a combination helps me shape the overall place the instruments are playing in more.
I dont have anything too receent with VSL to share and explain with as I'm working on a project thats mostly soudn fonts right now and it has to sound "cheesy" but soon I'll get back to the orchestral libraries and it will be nice to get back into it and share music, and examples.