@DG said:
Actually nothing has to be 64bit (apart from drivers), providing that you can run multiple copies. Of course this doesn't work with all audio cards.
DG
I have a feeling this won't work, DG, as it sounds as though the VE uses a client-server model, like the VI on OS X. So multiple standalones of the VE would not launch multiple servers... I'm not sure about this, of course, but from what I understand, they've made the new VI (2.0) VST/AU use host-based memory (as it already did on Windows), and the VE use "vsl-server"-based memory. The idea being that you can access double the RAM on 32-bit systems (well, OS X anyway, since xp standard can only ever access 3GB) by maxing out the hosts memory with VI instances, and maxing out the VE server as well. On 32-bit OS X, that would give you 3.x GB in the host and 3.x GB in the vsl-server (or whatever they call it). And what's cool about the new model (again, if I'm understanding it correctly), is that you could load VE instances **as VSTs** and still be loading up memory external to your host. This way, with a mix of VI and VE instances (all VSTs), you'd get your 7-ish GB of RAM loaded, and still be running all the audio from within your host app! But what I really don't understand is where the VE Standalone loads its memory. Is it another separate process, like the old VI Standalone, or does it also load to the vsl-server??? Of course, the real point is to just go 64-bit asap, and solve the problem in one go.... But we OS X folks are going to have to wait on that. Thanks, Apple... --- J.