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  • Ah, yes! This is very good news, and thanks for the update!

    Any reason for the 4 Chainer instances (since you could presumably fill the 4GB with only a couple)? Was this just to keep instruments divided cleanly? ...maybe Chainer is somehow particular, I don't really know that program...

    I'm thinking I'll probably use 2 instances of Bidule, provided there are no big problems with doing that. This should allow me to access around 7-ish GB, which will cut my "farm" to a single Master-Slave pair - just what the doctor ordered.

    cheers,

    J.

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    @jbm said:

    Ah, yes! This is very good news, and thanks for the update!

    Any reason for the 4 Chainer instances (since you could presumably fill the 4GB with only a couple)? Was this just to keep instruments divided cleanly? ...maybe Chainer is somehow particular, I don't really know that program...

    I'm thinking I'll probably use 2 instances of Bidule, provided there are no big problems with doing that. This should allow me to access around 7-ish GB, which will cut my "farm" to a single Master-Slave pair - just what the doctor ordered.

    cheers,

    J.

    I couldn't be bothered to make Chainer LAA, so each instance will only hold 1.8GB or so.

    DG

  • Got it. I'm pretty sure Bidule is LAA, so I should be good to go! [;)]

    Thanks again.

    J.

  • DG, which Windows version and machine are you using?

  • So I'd like further clarification on an earlier point: On a Mac there's a VSL Server that manages the VI plug-ins. On the PC there is no such thing? If not, then is the memory for VI instances handled by the host on a PC, unlike on a Mac?

    If that's true, I'd be curious to know why Macs require such a structure to handle VIs and PCs don't.

    Thanks,
    PL

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    @Nick Batzdorf said:

    DG, which Windows version and machine are you using?


    2.66GHz Core 2 Duo
    8GB RAM
    250GB System
    500GB Samples drive
    500GB Audio drive
    DVDRW
    256MB Nvidia GForce
    XP x64

    DG

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    @plurye said:

    If that's true, I'd be curious to know why Macs require such a structure to handle VIs and PCs don't.
    because OS X is based on MACH is based on BSD is based on UNIX which is a server operating system and connections to the GUI (aqua, which is just a hood) tend to use too much ressources. another reason is that VI can so access its own memory space (4 GB) besides from any host application (another 4 GB) which makes sense on OS X and machines with more than 4 GB RAM installed.
    christian

    and remember: only a CRAY can run an endless loop in just three seconds.
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    @cm said:

    because OS X is based on MACH is based on BSD is based on UNIX which is a server operating system and connections to the GUI (aqua, which is just a hood) tend to use too much ressources. another reason is that VI can so access its own memory space (4 GB) besides from any host application (another 4 GB) which makes sense on OS X and machines with more than 4 GB RAM installed.
    christian


    Thanks - makes sense. Although wouldn't the "VI can access its own memory space" argument apply to PCs as well? Presumably at 32-bit, each PC app can only use 4 GB too, right?

    PL

  • whereas some parts of OS X is 64bit (and the GUI framework is not) a *normal* XP is 32bit so the limit is 4 GB in total here from start (up to 3GB can be loaded anyway) 64bit XP versions can access more RAM but need *native* 64bit applications and drivers to configure a system which makes sense.
    christian

    and remember: only a CRAY can run an endless loop in just three seconds.
  • Coolio. Thanks DG. Time to have at least one of my Windows machines upgraded.