Hi Peter,
Once you have your template set up, the 'fancy' 3D panning is little more troublesome than panning in the normal way. In fact you don't even need to stick to a full orchestral template as such...
I've setup the distance or stage positions (with slightly modified IR settings) on three different busses and also saved my favoured VI instrument presets, together with any EQ and directional panning, as Channel strips within Logic. So I can now work with any combination of instruments very quickly and have them positioned on the stage ready to go, just by loading the relevant Channel strip (which in turn loads the VI patch and recalls the panning) and assigning the output to one of the three 'distance' busses for the 3D effect.
It's just the initial tinkering with the IRs that takes a little while but really it's not a major hassle - trying to create consitent, flexible and memorable VI patches for all the available instruments has been far more demanding on my time.
Hetoreyn produced an excellent PDF describing how the basic 3D IR concept works within Logic's environment. It's a while since I downloaded that and I don't have the link anymore but if you can find his website I'm sure it's still lurking there somewhere - sorry...it's late!
Good Luck!
Colin
Once you have your template set up, the 'fancy' 3D panning is little more troublesome than panning in the normal way. In fact you don't even need to stick to a full orchestral template as such...
I've setup the distance or stage positions (with slightly modified IR settings) on three different busses and also saved my favoured VI instrument presets, together with any EQ and directional panning, as Channel strips within Logic. So I can now work with any combination of instruments very quickly and have them positioned on the stage ready to go, just by loading the relevant Channel strip (which in turn loads the VI patch and recalls the panning) and assigning the output to one of the three 'distance' busses for the 3D effect.
It's just the initial tinkering with the IRs that takes a little while but really it's not a major hassle - trying to create consitent, flexible and memorable VI patches for all the available instruments has been far more demanding on my time.
Hetoreyn produced an excellent PDF describing how the basic 3D IR concept works within Logic's environment. It's a while since I downloaded that and I don't have the link anymore but if you can find his website I'm sure it's still lurking there somewhere - sorry...it's late!
Good Luck!
Colin