1 We use MidiOverLan.
2. Well, there is a difference between voice count and polyphony. VI will allow you up to 64 voices per instance. However, the number of instances is limited by your CPU.
You can only use one patch at a time in a VI instance (except if you load two patches on the same cell). If you use the "Release Samples ON" feature, then every note played uses twice the number of voices. If you use the "Velocity Crossfade" feature, then every note played use 4 times the number of voices.
So, let's say you have both features on, you will be able to play a chord of eight notes. The ninth note will make the first note disappear.
However, if you don't use the Release Sample feature (we never do, because we found the difference to be minimal on most patches), you can play twice as many note.
Now, the polyphony is more of a CPU issue. Let's say you have 10 instances of VI running on your slave. If you computer is not powerful enough, you're going to get crackles when accessing too many samples at the same time, especially when you have fast runs. That's because the CPU can't keep up. The only solution is either to have less instances, or to increase the buffer.
3. VI comes as a VST and AU, and works on Mac & PC. You don't have to select a version before buying.
Jerome
2. Well, there is a difference between voice count and polyphony. VI will allow you up to 64 voices per instance. However, the number of instances is limited by your CPU.
You can only use one patch at a time in a VI instance (except if you load two patches on the same cell). If you use the "Release Samples ON" feature, then every note played uses twice the number of voices. If you use the "Velocity Crossfade" feature, then every note played use 4 times the number of voices.
So, let's say you have both features on, you will be able to play a chord of eight notes. The ninth note will make the first note disappear.
However, if you don't use the Release Sample feature (we never do, because we found the difference to be minimal on most patches), you can play twice as many note.
Now, the polyphony is more of a CPU issue. Let's say you have 10 instances of VI running on your slave. If you computer is not powerful enough, you're going to get crackles when accessing too many samples at the same time, especially when you have fast runs. That's because the CPU can't keep up. The only solution is either to have less instances, or to increase the buffer.
3. VI comes as a VST and AU, and works on Mac & PC. You don't have to select a version before buying.
Jerome