Vienna Symphonic Library Forum
Forum Statistics

195,037 users have contributed to 42,958 threads and 258,112 posts.

In the past 24 hours, we have 12 new thread(s), 57 new post(s) and 61 new user(s).

  • Please help - I am thoroughly confused about mic mixes and reverbs in Synchron libraries

    Is the reverb of the Synchron Stage already "baked in" to the patches?

    When you click on the "Reverb" setting, does that somehow remove the "baked in" Synchron Stage reverb and replace it with some other reverb?

    What happens to reverb when you use different mic mixes for different instruments? or, should all instruments in the orchestra use the exact same mic mix to ensure they blend properly?

    I have searched and searched for answers to the above and watched the VSL tutorials but cannot seem to find the answers

    I am so confused that I am about ready to give up

    If anyone can assist me, I would truly appreciate the advice - thank you


  • last edited
    last edited

    The "Synchron" libraries are recorded in Synchron Stage, so the recordings naturally pick up the reverb from the hall and there is no way to remove that (when the performer plays in Synchron Stage, you hear not only the performer, but the hall, and so the recording hears that too).

    The "Synchron-ized" libraries are different - those are updated versions of their Vienna Instruments libraries, which were recorded in VSL's very dry "Silent Stage" a long time ago. These libraries are very dry and come with a Synchron Stage simulation reverb (which you can turn off) to make it sound like they were in the Synchron Stage, to aid in their placement in a mix together with Synchron libraries. If you turn off the Synchron Stage reverb in this case, you get the bone dry samples as they were recorded in the Silent Stage.

    Even in the Synchron libraries, you can reduce the recorded hall ambience by mostly using the close mics. There is still a lot of control because Synchron Stage is not the wettest stage, so the samples are still dry enough that you have a lot of flexibility in making them work with other samples. It is much more dry of a stage than the Air Lyndhurst that Spitfire often records at, and much more dry than the Sony stage that Cinesamples records at, and a bit more dry than the Teldex stage that Orchestral Tools uses in Berlin. Because of this, you aren't locked in quite as much to the "large hall" sound as with some other libraries.


  • @mducharme said:

    The "Synchron" libraries are recorded in Synchron Stage, so the recordings naturally pick up the reverb from the hall and there is no way to remove that (when the performer plays in Synchron Stage, you hear not only the performer, but the hall, and so the recording hears that too).


    The "Synchron-ized" libraries are different - those are updated versions of their Vienna Instruments libraries, which were recorded in VSL's very dry "Silent Stage" a long time ago. These libraries are very dry and come with a Synchron Stage simulation reverb (which you can turn off) to make it sound like they were in the Synchron Stage, to aid in their placement in a mix together with Synchron libraries. If you turn off the Synchron Stage reverb in this case, you get the bone dry samples as they were recorded in the Silent Stage.


    Even in the Synchron libraries, you can reduce the recorded hall ambience by mostly using the close mics. There is still a lot of control because Synchron Stage is not the wettest stage, so the samples are still dry enough that you have a lot of flexibility in making them work with other samples. It is much more dry of a stage than the Air Lyndhurst that Spitfire often records at, and much more dry than the Sony stage that Cinesamples records at, and a bit more dry than the Teldex stage that Orchestral Tools uses in Berlin. Because of this, you aren't locked in quite as much to the "large hall" sound as with some other libraries.

    Thank you for that synopsis - I appreciate it and it taught me some things

    However, I am still not clear on the following:

    1. Is the "Reverb" plugin on the channel strip different than the baked in reverb? and
    2. In order for the instruments to blend, should the same mic mixes be used?

    Thank you


  • last edited
    last edited
    @cinematicpop said:
    Is the "Reverb" plugin on the channel strip different than the baked in reverb? and

    It can get a little bit complicated. As far as I can tell, there are basically three different reverb options available in Synchron Player. The first is the "Algorithmic reverb" which appears on the far right of the mix panel and can be turned on or off by clicking on the "reverb" header on the bottom. Each track has a special control in the basic mixing options to allow you to send to this Algorithmic Reverb, if it is set to "-inf" then that track won't send any audio to the algorithmic reverb and it won't have any effect, even if it is on.

    The second type of reverb available are the "Reverb Plugins" available on Aux tracks, which you can send to, which are the Room Reverb and Plate Reverb. Some presets will load up one of these automatically and pre-configure sends for them. To use this type of reverb, a track has to send audio to the reverb aux track, and this is accomplished by choosing the "AUX" option on the far left and then increasing the send amount to the relevant aux track (you can have up to four aux tracks, in the screenshot below only one is used).

    The final type of reverb available is the convolution reverb, which is only available for "Synchron-ized" instruments and is specifically designed for each instrument to place them into approximately the correct location of Synchron stage for easy blending with VSL Synchron libraries. That has a special control back in the basic section, a tiny button that is easy to miss, and clicking on the button brings you to the controls for that:

    This might leave you with even more questions, as you have so many options as the player is so crazy flexible for different situations by giving you several different reverb options, and you could probably use all three types simultaneously if you really wanted. Thankfully, most users can simply use the "MIXERPRESET" options in the top right and don't have to customize this so much if they don't want to. Different MIXERPRESETs for different libraries may use different default reverbs. A good starting point for most cases is the "Classic" Mixer Preset.


  • last edited
    last edited
    @cinematicpop said:
    In order for the instruments to blend, should the same mic mixes be used?

    Not necessarily. I'm not really a mixing expert so I'm not the best person to answer this. However, with ensembles of any meaningful size, you usually want to create a sense of depth, where it sounds like some instruments are behind others. For instance, in an orchestra, the brass and percussion sit at the back and the strings at the front. So it would be normal to use more of the far and surround mics for brass and percussion to make them sound further away, and more of the closer mics for strings to make them sound closer, creating this virtual sound stage.

    That's not to say that you'll not use any close mics for brass and percussion. Perhaps there is a case where you want more detail in the brass and percussion, and you can get this detail by adding more close mic, but adding too much close mic to brass and percussion might make them sound too close to you and create an unrealistic sound stage. So you might take the close mic channel and EQ it to reduce the proximity effect to make it sound further away, and add reverb to it so that it still provides the detail you want but blends with the tree and surround microphones that you're also using. This is a situation where you might have different amounts of reverb used on different channels in the Synchron Player mixer, with the close mic needing more reverb to blend with the more distant mics.

    Again, the Mixer Presets provide a pretty decent starting point, taking a lot of these things into account.


  • Thank you for the very clear explanation!

    **Leigh


  • last edited
    last edited

    With a view to helping not only Synchron-inexperienced users such as the OP above but also many Synchron users generally -

    would any users of Audio Grocery's latest version of X-Daw be kind enough to give us a brief review of that product here, especially as relevant to Logic Pro users who have to find ways of working around Logic's limit of 3 output-messages per Articulation ID when using the big Synchron libraries?

    I'd very much appreciate such a review and I guess many other members would also.


    "The US 1st Amendment does NOT allow you to yell "FIRE!" falsely in a packed cinema, nor in an online forum." ~ Dobi (60kg Cane da pastore Maremmano-Abruzzese)
  • last edited
    last edited

    Never mind, I've just ordered Pro X-DAW.

    Looking forward to using some nicely developed professional scripts and especially the very handy opto text reader.

    If it turns out to be a neat 'secret weapon' - perhaps why nobody's speaking about it here - then don't expect me to blabber about it either! Haha!


    "The US 1st Amendment does NOT allow you to yell "FIRE!" falsely in a packed cinema, nor in an online forum." ~ Dobi (60kg Cane da pastore Maremmano-Abruzzese)
  • @Helmholtz, your question was off-topic, but I did want to respond. If you have questions relative to XDAW, Logic, and VSL products, please consider creating a new topic. If I see it and I can further assist you, I will.

    Ivan, the creator of XDAW, has always been very good responding to any questions I’ve had. I recall the first product I purchased from him was in 2014. I haven’t used the iPad features, but my templates owe a great deal to XDAW.

    Logic’s own art editor is a cringe. I will only use it for impromptu, per-song art sets of no more than ten or so patches. And here, XDAW shines.

    XDAW does have a learning curve, but it was worth it.


  • @Plowman, yes sorry, you're right, I was off-topic there - but very glad you found it.

    Your review of X-DAW - coming from you in particular - has strengthened my resolve to struggle through the learning curve and get to know the thing thoroughly. I'm grateful to you. It's also good to hear that Ivan is positively responsive to queries.

    I too am not interested in the touch screen remote control feature. Funny thing about that whole topic. Several years ago I found videos of quite a few top pro media composers who had Steven Slate's big Raven touch screen remote below their main screen(s). And time and time again I noticed their momentary hesitation or fumbling with Raven. That served to boost my long-held suspicion that elaborate remote control 'solutions' can all too easily tend to reduce rather than enhance ergonomic efficiency. Well, I see it as pretty much like attaching a door knob to a door knob; and when there are loads of extra configuration details and rules to learn and remember when using the attachment, it can become an unwelcome distraction and extra burden on the user who needs his interactions with his DAW and music to be as intuitive and slick as possible. Never been a fan of door knobs attached to door knobs myself LOL.


    "The US 1st Amendment does NOT allow you to yell "FIRE!" falsely in a packed cinema, nor in an online forum." ~ Dobi (60kg Cane da pastore Maremmano-Abruzzese)
  • A wonderful metaphor, perfectly apt to the dangers of “knob and button glut.”

    When it first came out, I bought the Logic Control unit. In some universe, it helps someone, I’m sure. Perhaps deep audio mixing. For me, it’s an expensive play/stop transport. It sits unloved to my immediate left, living in mouse envy.

    But back to our off-topic topic: I also resist the tiny text in the iPad buttons, and I have no real estate left in my workstation to accommodate an iPad.

    The goal is shared and self-evident: access to the greatest number of articulations in the most non-intrusive, directly intuitive way. XDAW is a meaningful contributor to that end.

    Over the years, I have begrudged one point of wisdom: I don’t need to have all sounds available at all times. This truth was authenticated with Synchron Strings Pro and the even more prolific Duality Strings. Because the fact is, with XDAW you can create hundreds and hundreds of arts, but in real-world composing, it’s diminishing returns. The drop-down menu descends like a bottomless chasm, and you scroll forever, reminding yourself what your own acronyms and abbreviations meant, as the music you’re creating waits idly for you to return.

    All this using the Art set you spent weeks creating to “speed your workflow.”

    In the pharmaceutical industry, it is said that the difference between medicine and poison is the dosage. So let us design our templates with some moderation and not forget the endgame, which is composition.

    Of course, I’m speaking to myself here.


  • I'm totally on-board with all of those sentiments. And I readily confess you've reminded me that I should avoid trying to construct a mega monster template and a do-all, be-all, end-all set of articulations – yes, yet again I felt the temptation, this time very strongly, when first reading Ivan's account of X-DAW's capabilities!

    As you said, diminishing returns is indeed the inflection point to be noticed and seriously heeded in this endeavour.

    Many thanks again for your very pertinent, helpful and valuable observations.


    "The US 1st Amendment does NOT allow you to yell "FIRE!" falsely in a packed cinema, nor in an online forum." ~ Dobi (60kg Cane da pastore Maremmano-Abruzzese)