Hello,
I have 2 questions about the way Synchron player handle Synchron-yzed Dimension strings:
- When using an "all player" patch, does the player apply the same humanization random variations to each of the players or a different humanization parameters for each one of them? (I guess the latter would make sense, but I don't know if the player implements this behavior)
- For non-legato patches, would it be possible to implement "auto-divisi"? At this time, playing a chord make each player playing the same chord, where the usefulness of Dimension Strings would be to have the players divided them...
I hope my bad English makes sense...
TIA,
Alexandre.