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MIR 3D workflow, latency, DSP handling
Hi folks - As a composer I mix as as I go and I also perform a lot of things with modeled instruments and VSL libraries, so latency is always a concern. I am preparing to do a rather large upgrade to the rig, and considering adding MIR 3D when I do. (Iām currently using some other placement/ER software along with various reverbs for cinematic tail.) My impression is that MIR 3D is not specifically designed for this use case - which is not a weakness in the app, just not what itās for. If this isnāt the case - that it functions at very low latency sufficient for real-time performance - I would love to hear about it. Anyone using a Mac Studio Ultra on large templates not 25 tracks, but hundreds - and using MIR 3D in Cubase? And how much latency are you experiencing on new VI tracks at Orchestra-playback track counts? Any special bussing setups that optimize DSP usage? My thought was that I would for example arrange string sections from various libraries such that each one might get a little pre-processing and then they would all feed a āFirst Violinsā bus into MIR. Feasible? Inefficient? Would that play hell on ASIOGuard? And beyond that - if I set my template up with MIR and then bypass it per channel, will its additional buffer latency go away? Is it still using DSP? (So I could bypass it for a performance that requires minimal latency and then re-enable it.)be, but mir is its own weird animal. wondering how cubase handles this. also wondering if mir will allocate dsp of a single instance of its use per channel in the way that other plugins do - that its dsp stays on the same core the channel is using - or if because of its buffering scheme it uses another set of cores that all instances send to. finally, wondering if an apple silicon native version of this is imminent.
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Hi Richard,
all very valid questions, but the answers would depend very specifically on your setup and the individual workflow. Let me try to show you a few approaches that might help you to optimize MIR and its environment yourself.
- More latency means less CPU load from MIR - it's a simple as that. š This is true both for the audio system itself as well as MIR 3D's own buffer size. I suggest to assign at least 1024 samples of buffer to MIR, maybe even 2048. My suggestion is to simply de-activate the channel's individual plug-in for real-time recording while switching the DAW to its low-latency mode at the same time.
- Latency-wise, bypassing is not the same as de-activating a MIR instance! A bypassed instance is still "available" from your DAW's point-of-view and will still trigger the latency compensation of your DAW.
- Make sure that "Dynamic Processing" is turned on in MIR's Preferences. That way only instances that actually process audio will tax your CPU:
- Creating "virtual ensembles" in the form of sub-mixes of (ideally very similar) instruments to use a single instance of MIR 3D instead of many is not the "official" way to use it, but it is still a very viable one.
- Your host and/your OS are responsible for core-handling and multithreading. MIR has no direct influence on these areas, AFAIK (but I could be wrong - I'm a sound engineer, not a software developer). Same is true for the status of native Apple Silicon code, sorry. 8-)
HTH,
/Dietz - Vienna Symphonic Library -
- Your host and/your OS are responsible for core-handling and multithreading. MIR has no direct influence on these areas, AFAIK (but I could be wrong - I'm a sound engineer, not a software developer). Same is true for the status of native Apple Silicon code, sorry. 8-) HTH,
Very true, and very helpful. Itās my understanding that the reason why one has to be careful with bussing is that everything in a channel is going to be processed by the same core, so if thereās a lot of elaborate bussing itās much harder to be efficient, and the system can get inordinately bogged down. But Iām a composer, not a software engineer. š Your comments are greatly appreciated!
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You're welcome! š
[...] But by ādeactivateā you mean āremoveā, not just bypassing, yes? [...]
No, this means that all settings remain unaltered, but no processing whatsoever takes place. ... think of it as some kind of local memory for a plug-in that's not instantiated at the moment.
-> see this Cubase online help section
HTH,
/Dietz - Vienna Symphonic Library -
@Dietz said:
You're welcome! š
[...] But by ādeactivateā you mean āremoveā, not just bypassing, yes? [...]
No, this means that all settings remain unaltered, but no processing whatsoever takes place. ... think of it as some kind of local memory for a plug-in that's not instantiated at the moment.
-> see this Cubase online help section
HTH,
Thank you for shedding light on such an important topic.
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