I am setting up custom articulation sets using the Synchron player and I am running into odd issues where a change on one part of the tree changes something in a total different part of the tree.
For example, I have a set of artics for the brass that includes marcato long notes w/ a vibrato crossfade. I want the crossfade assigned to CC4, which I have assigned to Dim Ctrl C. I can assign that no problem.
However, if I then assign a flutter+marc overlay under a different part of the tree (see below) and set the control to "none", the marcato longs then also change to "none" (also see below). They're in a completely different part of the tree and I can't figure out why they would change.
More importantly, I can't get both controls to exist at the same time. When I change one, the other changes to match it. So there's no way I can figure out how to use CC4 for the marcato long vibrato xfade while also using no crossfade on the flutter+marc overlay.
This has to be a bug, right? Or am I doing something wrong? Hopefully this makes sense - it's complicated...
Thanks,
rgames