Hey gals & guys,
this is not a question, more a problem I tried to solve for weeks now & I solved it finally. I thought, some of you might suffer the same pain, so I want to share some experience I gathered out of it.
The Problem was, that my Slave-PC (Win10) got more and more laggy the more EW Players I opened up in VEP 7 until it completly got stuck (while the CPU- and RAM-usage is totally fine).
My framework was the following:
- Master PC (Win10)
- Sequencer
- Several Effect-Plugins
- Graphics Card (PCI-E Slot)
- Slave PC (Win10)
- Five less complex libraries
- VI Symphonic Cube (more complex)
- Onboard Graphics Card
Now I started to include EW Stormdrum 3, a more complex library (different microphone positions etc.) into my template. And the more Play Engines i opened the more my Slave-PC was getting laggy until I had to wait for about 2 minutes from click to result.
First I created one channel per instrument and it got stuck after a while, so I thought using the multi output (Play Engine) might solve the problem (less players to open). So I insert a Play Engine channel, stacked up 8 instruments and routed them to AUX-channels (in VEP). But at about the same amount of instruments i put into the template, my Slave-PC froze. I tried several routing chains and stuff. But I realized, two things:
- Although my template was frozen, in my sequencer the sounds came up with almost no latency, as it should be, when I played my MIDI keyboard.
- If I open other windows/programs on my slave machine, they work flawlessly. To cut it short:
Opening the BIOS (on the slave machine) & assigning the onboard graphics some fixed amount of RAM did the trick. The standard preference was "AUTO", which is almost always a bad state for any preference, if you ask me. ;-)
Hopefully it helped in some way.
Stay healthy & creative!