I have been testing, and reading past threads frrom members about using One Instance with many VIs on it, vs Many instances with one VI in each.
I have found in my own tests as well as those verified by others, that there is little difference CPU-wise, maybe a 1% improvement with a singe instance verse many instances. This may be due to the small plug in footprint of many instances vs a single, and some communication bandwidht needed for many vs one.
My idea is this:
What IS really important is the Vienna plug buffer settings one might need. I think it may make sense to organize Instances based off whether you will need to play with buffers set to NONE or not? If I make a huge, single instance template and at 128, try to move the plug in buffer to "none", my system craps out. Because there are FIFTY instruments that have now been move to a buffer of 0. Too much!
So the only way to have separate control over buffers for one inst, is to have that instrument on its own instance.
So pianos? Yes! , give them their own Instance because it sucks to feel a spongy piano. You will want the plug in buffer on NONE when you track, and if that piano is buried in an instance with 50 things on it, MY CPU cant handle going down to a "none" buffer. So I NEED a seperate instance that can run at a zero buffer for piano.
Drums? Yes, zero latency is needed.
Strings? No unless its a bullet fast marcatto
So I;m gonna try put slow attack items on one Instance, and fast attack items will be divided into new instancxes to allow for a separate settong of "none"
What do you all think of this? The only downside I see is it makes making templates less standardized as things are no longer separated by instrument, but instead, by potenial track latency requirements.
What do you guys think?
PS.
I really think it sucks to not hear more from Vienna on this. They could be so much more helpful if they would just publish some real world examples of pros and cons for various approaches. Same goes for how to set up a dedicated server address between machines. Thereis is just too much to research to get to the bottom of all of this and Viennna could do MUCH better with real world examples. Great product, instructional support a very mixed bag, could be much better