Hi Paul,
Does VI Pro settings affect the performance of Synchron Player? I am having no issues at all with instruments in VI Pro. I can run hundreds of them with no issues. It's only the Synchron Player with true Synchron Instruments (Strings, Percussion) that are causing me issues.
I apologize in case I didn't understand something so to answer your question I have my VI Pro settings changed as well. I changed them globally in the library manager to 32768 and now all my VI Pro instances show default preload is 32768. Preallocated voices = 8192. Max Voices = 8192. Instant voices = max. Streaming threads (global) = 4. Mixing Threads (instance) = 1. Finally I have Unlimited Bounce Polyphony checked.
On the Synchron player I have the following settings (sorry I don't know how to attach an image).
Voice Limit = 1024. Release voice limit = 4. Voice Steal Release = 0.01. Source Voice Limit = 4. Source V.L. Release = 0.5. Legato Mode = Poly. Velocity X-Fade turned on using CC1.
In the Synchron Database Manager (clicking the Gear Icon in Synchron Player) I changed the Preload Size to 32768. Right beside that, it tells me that the speed to both paths is around 250MB's. Inside the "Engine" Tab of the Gear icon I have the following. Default Perload Size = 32768. Streaming Threads - 4. Loading Threads = 4.
All of my Synchron Players are loaded inside of VE Pro 6. I have a total of 64 physical cores in my slave. In VE Pro for Multiprocessing, I have 8 threads per instance as my current setting.
What are your thoughts based on this? Is it normal for me to see the voice count of every Synchron Player in my entire template when only one of them is actually playing an instrument?
Thanks!