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    First of all, let me reassure you that we take any reports about CPU usage seriously, since we want VEPro to be as efficient as possible.

    A busy GUI code, updating meters, peak displays, MIDI activity and other things, will always use some CPU power. The cost for updating such things tend to be a bit higher on MacOS than on Windows, due to blitting being a more expensive operation on MacOS. I don't find the CPU usage of VEPro as such to be in any way abnormal for the amount of work that is done.

    In order to shed some further light on this topic, I created a performance comparison project, trying to isolate the impact of GUI updates on project performance. The results from this test, and the 16 possible test permutations, can be found in the linked PDF.

    If anyone wishes to look further into the measurement data, or reproduce these findings - I am also enclosing the project files

    Test Results (PDF)
    Raw data and project files (ZIP)

    Thanks,

    Martin


  • Try some larger hidpi settings. My system is performing much worse in hidpi mode non minimized, and vep7 is worse then vep6 in this regard by 6%. My tests were using my normal working resolution of 3200x1800 hidpi. You will need a 4K monitor and decent video card. The fact that vep needs 15% of cpu over and above all the internal mixing engine to display meters and articulations on a Mac is disappointing. I hope vsl will look closer at that in years to come.

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    @Dewdman42 said:

    Try some larger hidpi settings. My system is performing much worse in hidpi mode non minimized, and vep7 is worse then vep6 in this regard by 6%. My tests were using my normal working resolution of 3200x1800 hidpi. You will need a 4K monitor and decent video card.

    The fact that vep needs 15% of cpu over and above all the internal mixing engine to display meters and articulations on a Mac is disappointing. I hope vsl will look closer at that in years to come.

    As I wrote in the PDF, I was using an AMD RX570 GPU and a 3840x2160 display for my tests. In HiDPI/Retina mode, this is called 1920x1080 HiDPI. I am not aware of a display that handles 3200x1800 HiDPI, which would be a native resolution of 6400x3600 pixels. Perhaps you mean 1600x900 HiDPI?

    As I also wrote before, an application will always require processing power to perform updates of dynamic information on the screen. The more that's updating, the more processing power is required. I believe that VEPro is actually pretty efficient regarding this, many applications perform much worse when continuously updating so many things. We are slightly bound by the limits set by the GUI framework we're using here (Qt), but so are most other applications as well, except for Logic.


  • No you can run 4K monitor at larger hidpi settings then 1920. Mine is at 3200x1800 hidpi and looks great, but slow on vep7

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    @Dewdman42 said:

    No you can run 4K monitor at larger hidpi settings then 1920. Mine is at 3200x1800 hidpi and looks great, but slow on vep7

    Please be aware that scaling will occur at any resolution which is not 1:1 or 1:2. I have not tested anything at these scaled resolutions, since I really don't recommend using them, but I would believe that it performs worse.


  • This is a longer discussion I don’t feel like having here but hidpi does not require your native resolution to be double what the hidpi resolution is. Even Apple branded retina monitors have modes where it’s getting closer and closer to the native resolution but still applying hidpi technology to improve the sharpness in corners and curves. In preferences the normal hidpi setting is 2:1 it you can say “smaller text” or whatever they call it in easy terms and then it will be using a larger internal canvas that is larger then the native resolution of the actual monitor to render and then it will be reduced back down to the monitor resolution by the video card. That’s is how hidpi and retina always works, you are not constrained to 1920 resolution in hidpi. If the applications are not efficient at rendering on a 6400x3600 internal canvas, then larger resolutions such as what I’m using must be a problem. Logic Pro isn’t bothered by this at all. I have no intention to work at 1920 resolution though, I guess I will stay with vep6 for now. I also have another lower resolution monitor connected in non hidpi mode so maybe I can put vep window there. I may try some tests with that later to compare results

  • And by the way, 5k monitors are coming...

  • I didn’t realize vep was based on QT. In which case we can point the finger at them and hope they improve things in the future, but it’s uniikely And something did change for the worse in vep7, by 6% difference

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    @Dewdman42 said:

    This is a longer discussion I don’t feel like having here but hidpi does not require your native resolution to be double what the hidpi resolution is. Even Apple branded retina monitors have modes where it’s getting closer and closer to the native resolution but still applying hidpi technology to improve the sharpness in corners and curves. In preferences the normal hidpi setting is 2:1 it you can say “smaller text” or whatever they call it in easy terms and then it will be using a larger internal canvas that is larger then the native resolution of the actual monitor to render and then it will be reduced back down to the monitor resolution by the video card. That’s is how hidpi and retina always works, you are not constrained to 1920 resolution in hidpi.

    I'm sorry, but this is not correct.

    The only modes where applications fully render to pixels are the 1:1 and 1:2 modes (native and HiDPI respectively). Using any scaled modes in between, applications will render at their native 1:1 resolution, then be scaled UP by the OS. The result is blurrier than a direct mapping, and will additionally put more strain on the system. 


  • Yet it’s working wonderfully here, except with vep7 that is

  • VEP7 does paint a few more things to screen, and yet it still performs better than VEP6 when using Native or HiDPI display modes. It might be, that the extra blitting stirs something up when using scaled modes, causing the CPU usage to tick slightly higher*.

    * I have not yet tested anything myself regarding scaled modes.


  • it was on averge 6% worse.  I hope you might be able to figure out why someday.  I have nothing more to add here.  Will continue with you about it offline.


  • Just wanted to follow up to this.  After upgrading my system from Sierra to Mojave, performance with VEP7 is not only just as good as VEP6, its significantly better.  All the problems I mentioned above went away when I upgraded my Mac to Mojave.  


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    @Dewdman42 said:

    Just wanted to follow up to this.  After upgrading my system from Sierra to Mojave, performance with VEP7 is not only just as good as VEP6, its significantly better.  All the problems I mentioned above went away when I upgraded my Mac to Mojave.  

    To clarify - the higher performance in Mojave will come with the next update of Vepro 7.