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Hi Vadim,
All repetitions have a repetition threashold, which is quite short for short articulations. If you speed up your sequence, you will hear the authentic transitions between the notes. When played slower and with gaps inbetween the notes, you will trigger "only" the 2 available starting notes.
Best,
Paul
Paul Kopf Product Manager VSL -
When played slower and with gaps inbetween the notes, you will trigger "only" the 2 available starting notes.
Best,
Paul
Hm, it is quite strange. Yes, I noticed, that more then 2RR start to work in SY Player after 200bpm.. But:
Why if I play on ViPro version with 100bpm I can use more RR (listen att. file - I hear 4RR in this), but if I use SY Player version with 100bpm I can not to have same? why this restriction? It seems that despite the purchase of SY player, I have to use ViPro version instead..
And one more question. ViPro have a Humanize engine. Are you plan to make same for Synchron player?
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Hi Vadim,
How about connecting the MIDI notes?
There is a similar restriction for VI PRO, btw. When you play staccato repetitions, connections between notes only make sense up to a certain tempo.
Alternation (alternative versions of a single note) is a different topic.
Humanize is a good idea. Please stand by.
Dion't foget to have a great sunday!
Best,
Paul
Paul Kopf Product Manager VSL -
You can perform the alternations at any tempo, it's just about the gaps between the notes, in a slower tempo the gaps may become to large therefor the player triggers starting notes (where two alternating variations are available). Just take care about the gaps between the notes, minimize them if necessary, and you will trigger the "performance repetitions" (8 variations).
best
Herb
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You can perform the alternations at any tempo, it's just about the gaps between the notes, in a slower tempo the gaps may become to large therefor the player triggers starting notes (where two alternating variations are available). Just take care about the gaps between the notes, minimize them if necessary, and you will trigger the "performance repetitions" (8 variations).
best
HerbHi Herb!
I think it would be VERY helpful if in the manual there was some coverage of how to get Synchron how to "behave" based on the MIDI notes themselves. I remember a past thread where I had asked if legato behavior was affected by touching vs overlap vs long overlap notes. Or maybe a video tutorial?
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Hello Stephen,
There are not too many rules: With PERFORMANCES articulations, as they were called in Vienna Instruments collections (= authentically connected notes like legato and repetitions), it's all about playing the connected note within a certain amount of time.
The "timer" resets after a few milliseconds (shorter times for fast articulations like staccato repetitions, longer times for slower articulations. That should help you to get an authentic start note after a certain time (imagine a trumpet player who has to start with a fresh attack instead of a connected note when the trumpet is still "activated").
For Legato Blur, overlaps are the key for a smoother legato when using this fader.
That should be it.
I'll try to fit that in with an upcoming video as well.
Best,
Paul
Paul Kopf Product Manager VSL -
Ok.
I'm completely confused. for more clarity, please, answer me the following question about RR and not about a notes connection: how to get the 8 variations as claimed in manual (see attached picture) in SY version with slow tempos (100 BPM)? I can get in the ViPro version 4 variations (as claimed in manual) but SY version can make only 2 at this moment. Where are other 6? Need I make legato between notes (start of note=end of previous) for variations start to works?
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Great, it's work! Thanks a lot!
Also, please check for CC controls, it seems as a bug:
If I assign CC1 to control a velocity layers and CC2 to control a vibrato depth (as on the picture), if I move CC1 wheel both CC1 and CC2 moving identically.. also, if I moving a CC2 wheel, both CC1 and CC2 moving identically. In MIDI monitor I see, that only one CC, CC1 or CC2 going from Cubase. But in Synchron player these controllers moves as if they has been linked. What's wrong?
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