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  • Synchron Player: NO SUPPORT for Cell Auto-Naming

    A STANDARD function in VI and VI Pro suddenly becomes a WISH-LIST item in Synchron Player.

    When a patch is dragged to the tree, the SLOT (aka CELL) stays "untitled".

    The ONLY view that will show the patch associated with the highlighted SLOT is the EDIT view.

    If you are on another page, NO LUCK you will have ZERO VISUAL INFO what the patch is.

    I wrote to VSL, and am told that I need to COPY and PASTE the cell name from a PRESET. (WHAT???!! I need to open and load another Synchron Player instance and preset just for copying the SLOT names???)

    AND... VSL will not enable auto-naming anytime soon in near future (which I interpret as "it will not happen in the forseeable future", since "soon" = infinity).

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  • This is really one of the most annoying program limits... crazy and irritating the answer you got... probably due to code/performance but... com'on, really unbelievable fault in the elegant design of the player.


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    @fatis12_24918 said:

    This is really one of the most annoying program limits... crazy and irritating the answer you got... probably due to code/performance but... com'on, really unbelievable fault in the elegant design of the player.

    +1. After I got the reply from Paul/VSL, I followed up with him by saying if the patch name is omnipresent (visible on every page), the player will be be more usable. The fact it is only shown on the "Edit" page is clearly an oversight.

    When one tries to build a preset, hardly the first thing one wants to do is to type in cell names, but have not heard back from him since on the subject.

    @JimmyHellfire also pointed out the lack of UNDO making preset customization a difficult task when one wants to undo a PASTE action.