Hey, A composer friend sent me P's "seeking better ways to mix and to achieve a realistic recording from virtual instruments."
Things are a bit slow so here goes.
I'll try to stick to the synths. (Samples or Virtual sound sources)
Compression and Loudness are easy to hear but difficult to adjust because there are so many options. First remember that compression is multiplicative. Not sure of that word, but if you compress in your mix at 4 to 1 and apply more compression in mastering at say 6 to 1. Your signal will sit at 24 to 1 not 10 to 1. Ok for "Twisted Sister", but kinda rough for Carmina Burana.
Master for the delivery format. Sounding good in somebody's car is very different than blending into a film or supporting a video game. Learn from my friends Fetcher and Munson and their loudness curves. I've used Ozone 3 and 4 and many of the "...izer, ...ator, family of do it yourself mastering tools, a lot can be achieved using only a little multi-band compression and EQ, but there's no one stop setting, and again all those settings.
It is supposed to be about the music.
If you've got the gig, make it sound right for the gig, and juice it up for the demo CD/reel later. If it really matters get it mastered by someone who does that for a living. It's an art!
There are some books which explain the art of mixing, many of which are a bit esoteric, but the physics of what goes on
in the audio path, though permanently altered by Digital storage, are basic.
I'm fond of a book called "Mixing With Your Mind". Lots of Rock and Roll experience, many practical tips. There's an excellent section on setting a compressor.
Samples are only as good as the musician, the instrument and the recording.
I'm not a programmer and I don't spend time searching out the libraries. Everyone that I've worked for collects and mixes samples like and alchemist. Next they have learned to write for the ensemble. Sampled or live, if it's orchestral, ethnic, whatever, choose lines which the instrument can play well.
As far as re-verb goes, be flexible. If the samples you use sound like their in the back of the room or hall, adding reverb won't necessarily improve the sound. Reverb is the glue. Far away things don't(naturally) sound loud. Dryer/closer sounds seem louder or bigger. Tempo has a huge effect on reverb. Shorter decay times are less muddy for faster tempos.
Dry orchestral samples can be made to sound better by using a short or long version of the same reverb. Depending on the instrument and the desired placement.
D-Verb, Ativerb, Lexicon, Plugins..all Cool. If your computer can handle it.
Good quality hardware reverbs (Best!!) have the same processing power of a 8 Quad Mac. If it's important and your computer is maxed out...Rent.
Improvements are incremental, but it starts with the ensemble palette and the construction of the music.
Don't suffer alone. Hire somebody to help you set up your studio or your mix palette. Sure as a Mixer I'd love to be spend a week on your score and suck up your whole budget. P talks about sitting next to a scoring engineer and learning.
If you spent x$$$$ going to school to learn more about writing music, what's to stop you from getting help with your mix.
Get somebody in for half a day and change your sound.
Mixers need and get gigs based on their relationships with composers. Helping out the young guys/girls is in everyone's interest.
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JV