@DG said:
I've heard this said before, but I don't know any specifics. If you have time, I'd be interested to know what you can do in the Environment that you can't do in other programs.
DG
First of all I'm not a Logic champion. If you read between lines in my other post, you could see that I wouldn't choose Logic today if I were a begginer, but I'm too old to make a transition now
I don't know what other DAWs can do but nowadays they're pretty similar, so choosing one of another is just a matter of taste or (in my case) what I was recommended by friends.
Back to previous versions of Logic, it was the only program to offer something like the environment, where you can tweak almost everything:
From making your own librarian for external MIDI devices to making complete grooves with the press of a key, or create complex lines from a single melody, or also re-harmonize a progression. The possibilities are endless. I've seen crazy environmets from electroacoustic composers that could do the most bizarre but still amazing things. I haven't seen any electroacoustic composer using anything else but Logic. The environment is not only capable of transforming MIDI but audio as well.
Don't get me wrong. Probably you can do all this stuff with Nuendo or Cubase or Sonar or whatever, but the question is, are you gonna use all that stuff? Getting deep into the environment is a very time consuming process which can led you to a divorce
Thanks for the reply. i was just curious, because I only know one person who uses a Logic Environment feature that is not available in Cubase. Of course there is a nifty workaround, but who wants workarounds. [;)]
Regarding useless stuff in sequencers, I totally agree. Most of us only use a small fraction of a sequencer's capabilities. I know I do. However, even though I'm using features in Nuendo that Logic doesn't have, it doesn't mean that I'm totally happy. There are things that I feel I need, but I'm sure would not be much requested by any other user, so I doubt that I'd ever get them. I'm sure that all development teams go through this though, and have to make decisions that only affect a portion of users. I guess the important thing for them is the number of users that are affected.
DG