@cgernaey said:
They like you and me learn from experiences and when have they not always come through with something that is breaking the walls down on other companies? VE Pro first did it, then VI Pro is just astounding. There is no other word for it, Kontakt doesn't even touch VI Pro. Nothing I use does.
Amen!
I initially wasn't going to reply to your post, but I just have to make a correction to some of my previous statements on other threads, concerning a point you made. I agree and disagree with the point of 'how much time it takes' to get results.
If I'm composing, I tend to get distracted if the playback isn't at least 'right enough' that it gets the idea across. This takes time and I often loose interest and let myself get unproductive. I realize that this is more about me than VSL. But I think a lot of other users get this way. I think that decent playback results out of the box help in this regard. At the same time, I don't mind fine-tuning my finished products and getting the right sound, after the fact. So in the sense that it really doesn't take long to get amazing sound, this is true when I'm going over a peice. In the composing mindset, I can't stand listening to something that is far too 'off' to ignore, and I don't want to have to take the time now just to get a semi-intended result. I want to put it down, have as close to a real player performance as possible, then move on and continue. Although this may seem too 'picky' to some, it is obviously plays into many users 'creative workflow' which can have a huge impact on the user. So I think it's important to push VSL to aiding us in the 'quick results' features (like humanize, divisi, etc) - but on the other side of the coin, it really isn't that bad in the long run. I think most of these problems come from how much work for realism it takes during workflow, as I've just said... but I'd add by saying that I think most users don't mind the work it takes to fine-tune in the end. Believable performance now, fine-tuned or 'the desired performance style and expressive qualities' later... my problem is when I have to take too much time for real performance now. I can live with the amount of time it takes to fine-tune (but of course, any time saving there is necessary also) but just to get a believable performance, should take as little time as possible.
Hopefully that made sense. Anyway, I was hoping that my 'how long would it take' question would get answered. I was trying to be as general as possible in my initial post. Does anyone know how long the Orchestral String library took from planning through editing?
-Sean