Vienna Symphonic Library Forum
Forum Statistics

190,093 users have contributed to 42,706 threads and 256,980 posts.

In the past 24 hours, we have 4 new thread(s), 38 new post(s) and 38 new user(s).

  • crashes all the time, VE Pro 4.8008 32-BIT

    as server; slave, MacPro 2 x 2.93 quad 24GB, OSX.6.7

    the x64 never quits and is completely stable. 32-bit quits if I do not interact with it (it has done this in every build), after a render, during a render now (which is really getting to be old), during playback, while loading, while connecting (decoupled, VE Pro instances fully loaded). the crash reports for these various crashes varies. I can't get a handle on what doesn't like what; one reports points to this, another points to that. in the same scenario there could be various threads which crash it.

    the *during render* crashes now have this one consistent feature, EG: 10/10/11 7:11:58 PM    [0x0-0x157157].com.vsl.viennaensemblepro[3517]    DoRender: output stream format does not match ioData.mNumberBuffers. 10/10/11 7:11:58 PM    [0x0-0x157157].com.vsl.viennaensemblepro[3517]    *** process 3517 exceeded 500 log message per second limit  -  remaining messages this second discarded ***

    when it quits during absolutely no interaction with it, which it's doing far more often recently (this one is a fact of my life for a LONG time, in all sorts of scenarios; I do think it has to do with elaborate GUIs within VE Pro, but I cannot nail it down by attrition):

    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   libSystem.B.dylib                 0x9812b156 __kill + 10
    1   libSystem.B.dylib                 0x9812b148 kill$UNIX2003 + 32
    2   libSystem.B.dylib                 0x981bd899 raise + 26
    3   libSystem.B.dylib                 0x981d394d __abort + 124
    4   libSystem.B.dylib                 0x981d39c9 abort_report_np + 0
    5   libSystem.B.dylib                 0x981c04f8 __pthread_markcancel + 0
    6   com.apple.CoreGraphics            0x986e9a33 CGGStackRestore + 156
    7   com.apple.CoreGraphics            0x986e998c CGContextRestoreGState + 75
    8   com.apple.AppKit                  0x95d20e0a +[NSGraphicsContext restoreGraphicsState] + 164
    9   com.apple.AppKit                  0x95d233ab -[NSFocusStack popTopView] + 144
    10  com.apple.AppKit                  0x95d23199 -[NSView unlockFocus] + 111
    11  com.apple.AppKit                  0x95d18ca0 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 5504
    12  com.apple.AppKit                  0x95d1895c -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4668
    13  com.apple.AppKit                  0x95d1755b -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 265
    14  com.apple.AppKit                  0x95d13ea2 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3309
    15  com.apple.AppKit                  0x95c74a57 -[NSView displayIfNeeded] + 818
    16  com.apple.AppKit                  0x95c3dd40 -[NSWindow displayIfNeeded] + 204
    17  com.apple.AppKit                  0x95c6f28a _handleWindowNeedsDisplay + 696
    18  com.apple.CoreFoundation          0x90839e02 __CFRunLoopDoObservers + 1186
    19  com.apple.CoreFoundation          0x907f5d8d __CFRunLoopRun + 557
    20  com.apple.CoreFoundation          0x907f5464 CFRunLoopRunSpecific + 452
    21  com.apple.CoreFoundation          0x907f5291 CFRunLoopRunInMode + 97
    22  com.apple.HIToolbox               0x9950ae04 RunCurrentEventLoopInMode + 392
    23  com.apple.HIToolbox               0x9950abb9 ReceiveNextEventCommon + 354
    24  com.apple.HIToolbox               0x9950aa3e BlockUntilNextEventMatchingListInMode + 81
    25  com.apple.AppKit                  0x95c4578d _DPSNextEvent + 847
    26  com.apple.AppKit                  0x95c44fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    27  com.apple.AppKit                  0x95c07247 -[NSApplication run] + 821
    28  QtGui                             0x00d838f9 non-virtual thunk to QDesktopWidget::~QDesktopWidget() + 11385
    29  QtCore                            0x01a92001 QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 65
    30  QtCore                            0x01a9222d QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 189
    31  QtCore                            0x01a962be QCoreApplication::exec() + 174

    32  com.vsl.viennaensemblepro         0x003d636d main + 9101

    33  com.vsl.viennaensemblepro         0x0000a0b6 start + 54

    tt doesn't seem like it's holistic, as I said x64 is COMPLETELY stable.


  • Thread 64 Crashed:
    0   ...audiounit.convolutionreverb    0x59bd0dc7 Convolution::process(float* const&, std::vector<float*, std::allocator<float*> >&, std::vector<std::vector<float*, std::allocator<float*> >, std::allocator<std::vector<float*, std::allocator<float*> > > > const&) + 71
    1   ...audiounit.convolutionreverb    0x59bcbd95 ConvolutionEngine::process(float**, float**) + 421
    2   ...audiounit.convolutionreverb    0x59baecce Plugin::reset() + 1134
    3   ...audiounit.convolutionreverb    0x59baf0c3 AudioPluginFinal<Plugin>::reset() + 51
    4   ...audiounit.convolutionreverb    0x59b59f38 AUBase::DoCleanup() + 24
    5   ...audiounit.convolutionreverb    0x59b60b90 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 1120
    6   ...audiounit.convolutionreverb    0x59b743f5 VSLConvolutionReverbEntry + 37
    7   ...ple.CoreServices.CarbonCore    0x96c03781 CallComponentDispatch + 29
    8   ...apple.audio.units.AudioUnit    0x92afe3dd AudioUnitUninitialize + 37
    9   com.vsl.viennaensemblepro         0x0020805f AUPlugin::initialize() + 415
    10  com.vsl.viennaensemblepro         0x002081c8 AUPlugin::start() + 120
    11  com.vsl.viennaensemblepro         0x0029218e ChannelSource::start(float, int) + 766
    12  com.vsl.viennaensemblepro         0x0028171c VIAudioEngine::audioStarted() + 1004
    13  com.vsl.viennaensemblepro         0x002bbf74 SocketAudioEngine::start() + 260
    14  com.vsl.viennaensemblepro         0x002c90d7 EngineServer::engineProc(bool) + 15367
    15  com.vsl.viennaensemblepro         0x002bb1fa XSession::run() + 58
    16  com.vsl.viennaensemblepro         0x004a0eff ost::Thread::Thread(ost::Thread const&) + 287
    17  libSystem.B.dylib                 0x980f77fd _pthread_start + 345
    18  libSystem.B.dylib                 0x980f7682 thread_start + 34

    this resulted right after quitting Cubase.


  • I wasn't asking VE Pro to do anything. This is more and more frequent. I know I'm not the only user that has this.