I've got the same problem but in VePro was instaciated Play.
So, very confused, it's a shared 3d parts problem or VePro ?
The strange is : i've loaded the same project many times, to work on it, but suddendly i've got "could not load plugin"
-A
199,061 users have contributed to 43,151 threads and 258,882 posts.
In the past 24 hours, we have 3 new thread(s), 10 new post(s) and 62 new user(s).
@anton said:
Same problem in 4.0.6150. Could not load plugin if Kontakt 4.1 instanciated as a last plugin in the chain.
Workaround is to load a "ghost" Vienna Instrument at the end.
But it's just a workaround.......
-A
Make sure Kontakt Memory Server is OFF. Also, in a host, do not use multiprocessing option in Kontakt.
Also, if you are instantiating Play engine, it has a memory server and the two memory servers on OSX will probably not work together. It will crash at the last instantiation of one or the other, was my experience.
It seems to be solved with Kontakt 4.2. - since yesterday in a public beta test. All the issues (I've had some on my system) are gone away.
But one new weird thing happens: In a reloaded metaframe in every Kontakt instance every instrument has loaded TWO times...???
So if you want to avoid this wait for the official Kontakt version.
For me that update is a very big improvement and this issue is not a big problem.
With the new K 4.2. version seems clear now, where does the issues are coming from...But I'm far away to running down K 4. In this spinning world it will be not so easy to build a VSTi that fits in every host. They have heavily worked on this. That's great!
Frank