Paul,
These are regular legato patches that are playing forever (and I don't want them to). Can you help? Thanks.
Rob
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Paul,
These are regular legato patches that are playing forever (and I don't want them to). Can you help? Thanks.
Rob
HI Rob,
which OS, which sequencer, did you try on a new project?
To me this sounds like the perf-legato doesn´t receive a "note off" for some reason....
Did it work before? What did you change?
Please give me a little details, I´m still working on my second sight abilities...
Best,
Paul
I happens half the time.
XP Home . Cubase (latest build). I see it happening on WW's mostly. Is there a 'note off' key command I can give it to force the last note in a held legato line to stop naturally?
Rob
Hi Rob,
I cannot think of anything at the moment. Pleas test with new arrangements - no other instruments, just VI - I guess it is something in your environment, but I don´t have an idea what that could be from the top of my head. Anyone else, maybe I´m just not creative anymore today....
Best,
Paul
Confirmed - legato patches. What is weird is it is not consistent. Half the time it plays right. My work around is controlling volume and filter but this is not idea.
Rob
I've experienced this. But my memory is that I discovered that some of the factory speed-controlled legato matrices have legato sus patches in SOME of the slots. So depending on which of the three horizontal patches was active when you sustained your note, you'd get endless sustain sometimes and regular legato behavior at other times. You might check all of the patches in the offending matrix to make sure none of them are "legato sustain" patches.
PL
Still, legatos-sus patches stop when you release the note, so they behave just like any other articulation.
If I understand you right, Rob, the legato plays on forever. That sounds very much like a MIDI thing to me.
This question is important (and you haven´t answered this yet): Does it happen in a new, empty project with one VI or in standalone VI as well?
Thanks,
Paul
Plurye has it right!!!! I'll get rid of the 'sus' patches within the speed matrix. This explains why sometimes it does it and sometimes it doesn't. Knew it was something simple. Thanks again you guys.
Rob