i also see that the load is not always distributed equally in logic.
however, as you wrote in your first post - and as i experienced myself - these problems arise already when only playing a single matrix (and even in the standalone player). in this case the cpu-meter is all the time below 3% - except when such a dropout occurs, where it jumps instantly to ridiculously large values like 150%. this can´t be a "real" overload caused by an unbalanced distribution.
however, as you wrote in your first post - and as i experienced myself - these problems arise already when only playing a single matrix (and even in the standalone player). in this case the cpu-meter is all the time below 3% - except when such a dropout occurs, where it jumps instantly to ridiculously large values like 150%. this can´t be a "real" overload caused by an unbalanced distribution.