@William said:
I completely agree with these posts by Jay Bacall and Rob Elliot. I strongly disagree with Tom (even though i earlier agreed with him - ha-ha!)
It is not a simple straightforward thing to record strings right. If it were, why are there so many sample libraries that SUCK?
Not this one, of course, oh no. I have many sample libraries, but one in particular that I bought was a major library, and it cost a lot of money, and it used all the good instruments Tom, and all the good players, and it SUCKS. I have never once used it in any job or piece of music. It has real nice packaging though.
It is an art to record strings for samples, not a simple technique. And the art can get screwed up at any point along the way - and there are hundreds of points.
I assume you haven't done many live string sessions. If you had, and you were working with experienced engineers, you would know it's not a trade secret. It goes on every day, all over the world, for hundreds of artists. It's been done wrong plenty (Denny Jaeger Violins for instance) but not by working engineers who do this stuff every day on commercial recordings. If it were that much of a mystery every string session would take weeks to record[[;)]]
Also, be advised that many of these sample libraries claiming to use "top players" are really not. It costs a fortune to have players sit there for hours. They can't afford the players you are hearing on John Williams soundtracks. So the players are often a problem themselves.
And often, I've heard sample libraries with good basic string sounds, but they begin sounding badly when you try to PERFORM A PASSAGE with them. VSL has been the first to make that really doable with their legato mode. So often you find a library, hit a note or two, it sounds good, then you go to play a phrase, and it becomes a synth part in no time[[;)]]
Getting the sound in a good studio IS as simple as having enough players, which most libraries don't, enough GOOD players, which most libraries don't, and not putting the mic a foot from a player and expecting it sound "sweeping" and "romantic."
It will take much more to turn that into playable samples, as we've been discussing, but if anyone could do it, VSL could.
TH