Evan... any word on the percentage thing?
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Sorry. No percentages. But you can try. 1% would be good, but you'll never see what's known as "contractual money", because it takes a lawsuit or an honest company to collect on (neither of which make any sense [[:)]] ).
A chapter in my book will be dedicated to understanding the art of business in assition to the theory and philosophy of the art of film music itself. But I'm sure you already knew that. [[:)]]
Evan Evans
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Ok... so basicaly it would be something like this: I make music for 400-800$ (or whatever price is agreed on), and one they have it I never see more money from sales or similar?
How about the rights to the music... what if a soundtrack was released? Thought?
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Nice going Christian!
How exactly did you get the job?
Did you "show off" any demos to them?
Good luck to you on your project!
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Its a long story... I contacted them a year ago, a sent a few samples. I heard nothing until like half a year ago. They then mailed me and said that they were planning on expanding their audio department, and if they could hear some of my new stuff. I then sent thenm that and got a mail appologizing that it took so long but they were really busy preparing for E3. However they really liked the samples and wanted to test me (taking me up on an offer than they could ask me for something specific). I then did they test and they really liked it...
so after a few mails back and forth they have agreed to take on a freelance composer for the first time, and that it happned to be me [:D]
I was so happy I screamed! I still dont quite understand it, but this can really be my big break into the game intrustry
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That's quite alright!
I'm really happy for you, and wish I were you, but I am just waiting for gs3 to start my sampling chapter.
I wish you the best of luck!