Well, after a couple of weeks of battleing....I finally have to "raise the white flag" and call it a day. Wormhole2 does not work. I have not had a latencey issue but a "clicks and pops" issue when syncing up machines. I constanly had to "check and uncheck" the sync box on my host machine to what ever Mac Mini that lost "audio sync" to get it to stop "clicking and Popping".
I felt like I was so close!
I emailed Mark at Plasq and this was the reply:
"Hi there Rob,
Sorry for the delay in getting back to you; I had to ask Adrian (the creator of WH)for some help on this one. This is what he had to say:
"I think this is not going to work, and I coded WH2.
Sync is a function that lock multiple channels together when they are transfered from machine A to machine B. It's like having one big multi-channel connection. However there is no way sync could keep channels on multiple machines locked.
As the machines couldn't know about sample positions on other machines.
Sync can only work if one machine/app is the sender and one machine/app the receiver.
If you use WH2 with that many machines, you'll get tons of network travel negotiating connections, and you won't be able to sustain a low latency connection.
The only way to deal with latency in such a scenario is to use loops and have all audio leave the main host. In that case there won't be sync and you'll probably have to run the loop with quite some latency to get things to work."
Hope this is helpful? Or at least makes more sense.
All the best,
Mark."
So there you have it....unfortunately this is not a viable solution anymore. Guess us Mac guys have to wait or FX-Teleport (which I got an email form Andy at FX in which he wrote: Hi Rob,
We really hope to ship it early next year. Be sure to sub to our news update
at www.fx-max.com (if you've not done so already [:)] ).
Best,
Andy).
So there you have it. But hey, nothing ventured, nothing gained!
Rob
I felt like I was so close!
I emailed Mark at Plasq and this was the reply:
"Hi there Rob,
Sorry for the delay in getting back to you; I had to ask Adrian (the creator of WH)for some help on this one. This is what he had to say:
"I think this is not going to work, and I coded WH2.
Sync is a function that lock multiple channels together when they are transfered from machine A to machine B. It's like having one big multi-channel connection. However there is no way sync could keep channels on multiple machines locked.
As the machines couldn't know about sample positions on other machines.
Sync can only work if one machine/app is the sender and one machine/app the receiver.
If you use WH2 with that many machines, you'll get tons of network travel negotiating connections, and you won't be able to sustain a low latency connection.
The only way to deal with latency in such a scenario is to use loops and have all audio leave the main host. In that case there won't be sync and you'll probably have to run the loop with quite some latency to get things to work."
Hope this is helpful? Or at least makes more sense.
All the best,
Mark."
So there you have it....unfortunately this is not a viable solution anymore. Guess us Mac guys have to wait or FX-Teleport (which I got an email form Andy at FX in which he wrote: Hi Rob,
We really hope to ship it early next year. Be sure to sub to our news update
at www.fx-max.com (if you've not done so already [:)] ).
Best,
Andy).
So there you have it. But hey, nothing ventured, nothing gained!
Rob