I'm curious to understand what in the producer's idea was the difference between a "Legato" patch and a "Slurred (legato)" patch, because:
- in my academic background (actually pretty large, but mostly in Italian) I can't remember anything defined "slurred" (if not simply meaning "legato" in English) but a lot of different types of legatos with pretty specific names (e.g. "legato-portato", "lourè" etc.)
- of course it's not "portamento" that seems to have a pretty unique and clear definition and implementation in the sample libraries.
- I did a little research, and also in performance and technics tutorials or academic texts I can't find any definition of "slurred" vs. "standard" legato.
In real life, some technical events/needs have an acoustic effect: e.g. legato changing the bow, legato changing (fingering) position, and cross string legato. Listening to the "slurred legato" patches, I hear a kind of slower transition and little portamento, that sounds sometime like the change of position (and is maybe a good way to simulate it inside a legato phrase, but should NOT be random... but where really the players do a position change instead of simple fingering), but I don't know what was exactly the intention of the creators and the source for the name of it.
Can anybody (maybe from VSL) tell, explain, or elaborate on that?