Hi all,
I am wondering how the rest of the VSL community with Dimension libraries use the player noises and fx?
I have DS and have tried a few different setups in my templates, each with varying success of realism. I have tried putting the player noises in the second slot in the matrix and used the slot-xf to control the volume. This worked quite well. I found that to have it on only some players was good too.
I've also tried creating player noises and fx as it's own VE instance, and playing them "randomly". I find that when they are linked to an instrument, they can become repetitive if not organised the right way. Doing this completely seperates them from repetition in the music, but I feel perhaps defeats some of the purpose.
It is a great feature and I'm just wondering, if you use it, how do you organise yours?