In pure time convolution - as far as I understood it which is not said that I really understood it - you have to multiply every single sample with every single sample of the IR which consumes enormous dsp power.
There are methods using a combination of time and frequency convolution which help the multiplying engine by using some FFT processing. I was told that all software plugins use this method to be able to do convolution at all. But that's not the real thing like it is applied in the Sony and Yamaha standalone units (are they still built, b.t.w.?) They use obviously other methods to bring dsp load down. Symbolic Sound didn't want to apply any other than pure time convolution and couldn't because of patents.
Probably it's not all right in the details what I wrote here, but the general outline should be true.
There are methods using a combination of time and frequency convolution which help the multiplying engine by using some FFT processing. I was told that all software plugins use this method to be able to do convolution at all. But that's not the real thing like it is applied in the Sony and Yamaha standalone units (are they still built, b.t.w.?) They use obviously other methods to bring dsp load down. Symbolic Sound didn't want to apply any other than pure time convolution and couldn't because of patents.
Probably it's not all right in the details what I wrote here, but the general outline should be true.